A survey on shape correspondence

O Van Kaick, H Zhang, G Hamarneh… - Computer graphics …, 2011 - Wiley Online Library
We review methods designed to compute correspondences between geometric shapes
represented by triangle meshes, contours or point sets. This survey is motivated in part by …

3d skeletons: A state‐of‐the‐art report

A Tagliasacchi, T Delame, M Spagnuolo… - Computer Graphics …, 2016 - Wiley Online Library
Given a shape, a skeleton is a thin centered structure which jointly describes the topology
and the geometry of the shape. Skeletons provide an alternative to classical boundary or …

Scale-invariant features for 3-D mesh models

T Darom, Y Keller - IEEE Transactions on Image Processing, 2012 - ieeexplore.ieee.org
In this paper, we present a framework for detecting interest points in 3-D meshes and
computing their corresponding descriptors. For that, we propose an intrinsic scale detection …

Style-content separation by anisotropic part scales

K Xu, H Li, H Zhang, D Cohen-Or, Y Xiong… - ACM SIGGRAPH Asia …, 2010 - dl.acm.org
We perform co-analysis of a set of man-made 3D objects to allow the creation of novel
instances derived from the set. We analyze the objects at the part level and treat the …

Geometry and context for semantic correspondences and functionality recognition in man-made 3D shapes

H Laga, M Mortara, M Spagnuolo - ACM Transactions on Graphics (TOG), 2013 - dl.acm.org
We address the problem of automatic recognition of functional parts of man-made 3D
shapes in the presence of significant geometric and topological variations. We observe that …

Prior knowledge for part correspondence

O Van Kaick, A Tagliasacchi, O Sidi… - Computer Graphics …, 2011 - Wiley Online Library
Classical approaches to shape correspondence base their computation purely on the
properties, in particular geometric similarity, of the shapes in question. Their performance …

Coarse‐to‐fine combinatorial matching for dense isometric shape correspondence

Y Sahillioǧlu, Y Yemez - Computer graphics forum, 2011 - Wiley Online Library
We present a dense correspondence method for isometric shapes, which is accurate yet
computationally efficient. We minimize the isometric distortion directly in the 3D Euclidean …

Transfer4d: A framework for frugal motion capture and deformation transfer

S Maheshwari, R Narain… - Proceedings of the …, 2023 - openaccess.thecvf.com
Animating a virtual character based on a real performance of an actor is a challenging task
that currently requires expensive motion capture setups and additional effort by expert …

SpaceTime: adaptive control of the teleported avatar for improved AR tele‐conference experience

D Jo, KH Kim, GJ Kim - Computer Animation and Virtual Worlds, 2015 - Wiley Online Library
With the continued technology innovation in object sensing and human motion tracking, the
traditional two‐dimensional video‐based tele‐conference systems are projected to evolve …

Minimum-distortion isometric shape correspondence using EM algorithm

Y Sahillioğlu, Y Yemez - IEEE transactions on pattern analysis …, 2012 - ieeexplore.ieee.org
We present a purely isometric method that establishes 3D correspondence between two
(nearly) isometric shapes. Our method evenly samples high-curvature vertices from the …