Detailed rigid body simulation with extended position based dynamics
We present a rigid body simulation method that can resolve small temporal and spatial
details by using a quasi explicit integration scheme that is unconditionally stable. Traditional …
details by using a quasi explicit integration scheme that is unconditionally stable. Traditional …
Decoupling simulation accuracy from mesh quality
For a given PDE problem, three main factors affect the accuracy of FEM solutions: basis
order, mesh resolution, and mesh element quality. The first two factors are easy to control …
order, mesh resolution, and mesh element quality. The first two factors are easy to control …
A unified newton barrier method for multibody dynamics
We present a simulation framework for multibody dynamics via a universal variational
integration. Our method naturally supports mixed rigid-deformables and mixed …
integration. Our method naturally supports mixed rigid-deformables and mixed …
Monolith: a monolithic pressure-viscosity-contact solver for strong two-way rigid-rigid rigid-fluid coupling
T Takahashi, C Batty - 2020 - uwspace.uwaterloo.ca
We propose Monolith, a monolithic pressure-viscosity-contact solver for more accurately,
robustly, and efficiently simulating non-trivial two-way interactions of rigid bodies with …
robustly, and efficiently simulating non-trivial two-way interactions of rigid bodies with …
Bounce and learn: Modeling scene dynamics with real-world bounces
We introduce an approach to model surface properties governing bounces in everyday
scenes. Our model learns end-to-end, starting from sensor inputs, to predict post-bounce …
scenes. Our model learns end-to-end, starting from sensor inputs, to predict post-bounce …
Determining predictable strike points on tossed objects: A 2D physics simulation approach
Catching flying objects is a significant challenge for humans and robots, particularly when
the physical parameters of the objects are unknown. Humans often strike incoming objects …
the physical parameters of the objects are unknown. Humans often strike incoming objects …
The Matchstick Model for Anisotropic Friction Cones
Inspired by frictional behaviour that is observed when sliding matchsticks against one
another at different angles, we propose a phenomenological anisotropic friction model for …
another at different angles, we propose a phenomenological anisotropic friction model for …
[HTML][HTML] Usability evaluation of 3D user interface for virtual planning of bone fixation plate placement
Universal pre-contoured plates are commonly used for internal fixation of bone fracture.
Optimal plate placement can be determined through visual inspection of the relative position …
Optimal plate placement can be determined through visual inspection of the relative position …
Neural re-simulation for generating bounces in single images
C Innamorati, B Russell… - Proceedings of the …, 2019 - openaccess.thecvf.com
We introduce a method to generate videos of dynamic virtual objects plausibly interacting
via collisions with a still image's environment. Given a starting trajectory, physically …
via collisions with a still image's environment. Given a starting trajectory, physically …
Distant collision response in rigid body simulations
E Coevoet, S Andrews, D Relles… - Computer Graphics …, 2020 - Wiley Online Library
We use a finite element model to predict the vibration response of objects in a rigid body
simulation, such that rigid objects are augmented to provide a plausible elastic collision …
simulation, such that rigid objects are augmented to provide a plausible elastic collision …