[图书][B] Handbook of virtual humans
N Magnenat-Thalmann, D Thalmann - 2005 - books.google.com
Virtual Humans are becoming more and more popular and used in many applications such
as the entertainment industry (in both film and games) and medical applications. This …
as the entertainment industry (in both film and games) and medical applications. This …
Simulation and Visualisation of Virtual Textiles for Virtual Try-On
M Wacker, M Keckeisen, S Kimmerle… - Research Journal of …, 2005 - emerald.com
The correct simulation and visualisation of textiles comprises many research fields such as
mathematics, physics, materials science, and computer graphics. It consists of modelling the …
mathematics, physics, materials science, and computer graphics. It consists of modelling the …
[PDF][PDF] Virtual Try-On: Virtuelle Textilien in der Graphischen Datenverarbeitung
M Wacker, M Keckeisen, S Kimmerle… - Informatik …, 2004 - researchgate.net
Informatik_Spektrum_13_Dezember_2004 505 spezialisiertes CAD-System [1, 19]. Darin
wird jedes Kleidungsstück durch mehrere zweidimensionale Schnittteilgeometrien …
wird jedes Kleidungsstück durch mehrere zweidimensionale Schnittteilgeometrien …