Dynamic difficulty adjustment approaches in video games: a systematic literature review
Providing an appropriate difficulty level in a game is critical for keeping players engaged.
Dynamic Difficulty Adjustment (DDA) is a common approach for optimizing player …
Dynamic Difficulty Adjustment (DDA) is a common approach for optimizing player …
Encoding feature set information in heterogeneous graph neural networks for game provenance
S Melo, LF Bicalho, L Camacho de Oliveira Joia… - Applied …, 2023 - Springer
Game Provenance has been proposed and employed for Game Analytics tasks as they
capture game session data in detail and allow exploratory analysis and visualizations …
capture game session data in detail and allow exploratory analysis and visualizations …
On video game balancing: Joining player-and data-driven analytics
J Pfau, M Seif El-Nasr - ACM Games: Research and Practice, 2024 - dl.acm.org
Balancing is, especially among players, a highly debated topic of video games. Whether a
game is sufficiently balanced greatly influences its reception, player satisfaction, churn rates …
game is sufficiently balanced greatly influences its reception, player satisfaction, churn rates …
Improved game units balancing in game design through combinatorial optimization
W Wang, R Zhang - 2021 IEEE International Conference on e …, 2021 - ieeexplore.ieee.org
Game balancing is an essential part of game design, and it plays a vital role as the
balancing results directly affect the players' experiences. At present, there is no well …
balancing results directly affect the players' experiences. At present, there is no well …
A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games
With the game market growing year by year, game developers find themselves in an
extremely competitive scenario. To draw players attention towards their game and to engage …
extremely competitive scenario. To draw players attention towards their game and to engage …
Extending a MAPE-K loop-based framework for Dynamic Difficulty Adjustment in single-player games
CHR Souza, SS de Oliveira, LO Berretta… - Entertainment …, 2025 - Elsevier
Abstract Dynamic Difficulty Adjustment (DDA) has emerged as a notable solution to address
the demand for adaptive gameplay in digital games. However, the DDA domain presents …
the demand for adaptive gameplay in digital games. However, the DDA domain presents …
Applying hidden Markov model for dynamic game balancing
M Zamith, JR da Silva Junior… - 2020 19th Brazilian …, 2020 - ieeexplore.ieee.org
In Artificial Intelligence (AI) field, Machine Learning (ML) techniques present an interesting
approach for games, where it allows some sort of adaptation along the game session. This …
approach for games, where it allows some sort of adaptation along the game session. This …
DDA-MAPEKit: A Framework for Dynamic Difficulty Adjustment Based on MAPE-K Loop
CHR Souza, SS De Oliveira, LO Berretta… - Proceedings of the …, 2023 - dl.acm.org
Dynamic Difficulty Adjustment (DDA) has emerged as a prominent solution to address the
demand for adaptive gameplay in digital games. However, various research challenges …
demand for adaptive gameplay in digital games. However, various research challenges …
Parameter adaptive system to learning processes for emerging serious games using cultural algorithms
J Aguilar, F Díaz, J Altamiranda… - … of Knowledge-Based …, 2024 - journals.sagepub.com
One<? show [AQ ID= GQ4 POS= 12pt]?><? show [AQ ID= GQ6 POS= 24pt]?> of the general
problems of serious games is their poor ability to adapt to players while they play. One …
problems of serious games is their poor ability to adapt to players while they play. One …
Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis
CC Lin, YW Shih, KT Kuo, YC Chen, CH Chen… - arXiv preprint arXiv …, 2024 - arxiv.org
How can balance be quantified in game settings? This question is crucial for game
designers, especially in player-versus-player (PvP) games, where analyzing the strength …
designers, especially in player-versus-player (PvP) games, where analyzing the strength …