Game-based learning approach in computer science in primary education: a systematic review

M Videnovik, AM Bogdanova, V Trajkovik - Entertainment Computing, 2024 - Elsevier
This paper reviews the current situation concerning the implementation of game-based
learning in computer science in primary education, providing insight into current trends …

Game-based learning in computer science education: a scoping literature review

M Videnovik, T Vold, L Kiønig… - International Journal of …, 2023 - Springer
Using games in education has the potential to increase students' motivation and
engagement in the learning process, gathering long-lasting practical knowledge. Expanding …

Design and validation of an augmented reality teaching system for primary logic programming education

CY Tsai, YC Lai - Sensors, 2022 - mdpi.com
Programming is a skill that requires high levels of logical thinking and problem-solving
abilities. According to the Curriculum Guidelines for the 12-Year Basic Education currently …

Fostering computational thinking and problem-solving in programming: Integrating Concept maps into Robot Block-based programming

CH Chen, HY Chung - Journal of Educational Computing …, 2024 - journals.sagepub.com
Computational thinking (CT) has gained considerable attention and in-depth discussion
over the last two decades. Although the significance of CT has been highlighted, it could be …

Fossbot: An open source and open design educational robot

C Chronis, I Varlamis - Electronics, 2022 - mdpi.com
In the last few years, the interest in the use of robots in STEM education has risen. However,
their main drawback is the high cost, which makes it almost impossible for schools to have …

Sparse learning strategy and key feature selection in interactive learning environment

X Xia - Interactive Learning Environments, 2023 - Taylor & Francis
Effective analysis and demonstration of these data features is of great significance for the
optimization of interactive learning environment and learning behavior. Therefore, we take …

Engaging learners in educational robotics: Uncovering students' expectations for an ideal robotic platform

G Kyprianou, A Karousou, N Makris, I Sarafis… - Electronics, 2023 - mdpi.com
Extensive research has been conducted on educational robotics (ER) platforms to explore
their usage across different educational levels and assess their effectiveness in achieving …

The effect of PDCA cycle strategy on pupils' tangible programming skills and reflective thinking

X Gong, S Yu, J Xu, A Qiao, H Han - Education and Information …, 2024 - Springer
Tangible programming combines the advantages of object manipulation with programmable
hardware, which plays an essential role in improving programming skills. As a tool for …

Towards Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience

S Orlando, E Gaudioso… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Nowadays, there is an increasing interest in using different technologies, such as
educational robotics in classrooms. However, in many cases, teachers have neither the …

Recent advances in educational robotics

SA Chatzichristofis - Electronics, 2023 - mdpi.com
The widespread use of artificial intelligence and robotics contributes, among other things, to
create a new scientific field that aims to modernize and disrupt education. The …