[图书][B] Studio thinking 3: The real benefits of visual arts education

KM Sheridan, S Veenema, E Winner, L Hetland - 2022 - books.google.com
Studio Thinking 3 is a new edition of a now-classic text, a research-based account of
teaching and learning in high school studio arts classes. It poses a framework that identifies …

Resolving identity ambiguity through transcending fandom

A Seregina, JW Schouten - Consumption Markets & Culture, 2017 - Taylor & Francis
Identity construction involves accumulating cultural, social, and symbolic capital, with initial
endowments being accrued through socialization into one's habitus. This research explores …

Estudigramers: Influencers del aprendizaje

PI Iranzo, EEG Echenique - Comunicar: Revista Científica de …, 2020 - dialnet.unirioja.es
Las actuales ecologías de aprendizaje destacan por su variedad, dinamismo y mutabilidad,
lo que requiere una observación análoga de las mismas. Este trabajo se centra en las …

Las redes sociales: espacios de participación y aprendizaje para la producción de imágenes digitales de los jóvenes

A Arriaga-Azcárate, I Marcellán-Baraze… - 2016 - dadun.unav.edu
El artículo examina el papel que ocupan las redes sociales en la producción de imágenes
digitales de los jóvenes españoles. Se combinan métodos cuantitativos y cualitativos …

[PDF][PDF] EMERGING ARTIFICIAL INTELLIGENCE, ART AND PEDAGOGY: EXPLORING DISCUSSIONS OF CREATIVE ALGORITHMS AND MACHINES FOR ART …

N Leonard - Digital Culture & Education, 2021 - digitalcultureandeducation.com
The continued development and emergence of creative machines and computational
creativity provokes certain questions that audit ontological and epistemological …

Studygrammers: Learning Influencers.

P Izquierdo-Iranzo, E Gallardo-Echenique - Comunicar: Media Education …, 2020 - ERIC
Today's learning ecologies stand out due to their variety, dynamism and mutability,
demanding an observation that matches them. This paper focuses on emerging youth …

[图书][B] Learning to live in boys' schools: Art-led understandings of masculinities

D O'Donoghue - 2018 - taylorfrancis.com
This book is about boys' experiences of being educated in independent single-sex schools
in Canada. These experiences, which are oftentimes attributed to particular places and …

Teaching digital game design with preservice art educators

R Patton, RW Sweeny, R Shin, L Lu - Studies in Art Education, 2020 - Taylor & Francis
In this article, art education researchers from four universities share a multisite research
project dealing with teaching digital game design to preservice art educators. The research …

Video game prosumers: Case study of a Minecraft affinity space

HA Wu - Visual Arts Research, 2016 - scholarlypublishingcollective.org
As youth are becoming active prosumers of cultural artifacts, it is important to examine the
mechanisms that prompt them into self-initiated making. Affinity spaces, which are spaces …

Thinking affective pedagogies at the intersection of popular media, digital technology, and gurokawaii

L Trafí-Prats - Studies in Art Education, 2021 - Taylor & Francis
In this article, I propose an affect approach to learning events concerning relations between
children, popular media, and digital technology. Affect conceives learning as an aesthetic …