µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Multi-stroke Gesture Recognizer
Finger-based gesture input becomes a major interaction modality for surface computing.
Due to the low precision of the finger and the variation in gesture production, multistroke …
Due to the low precision of the finger and the variation in gesture production, multistroke …
Exploring the potentials of crowdsourcing for gesture data collection
Gesture data collection in a controlled lab environment often restricts participants to
performing gestures in a uniform or biased manner, resulting in gesture data which may not …
performing gestures in a uniform or biased manner, resulting in gesture data which may not …
The Voight-Kampff Machine for Automatic Custom Gesture Rejection Threshold Selection
Gesture recognition systems using nearest neighbor pattern matching are able to distinguish
gesture from non-gesture actions by rejecting input whose recognition scores are poor …
gesture from non-gesture actions by rejecting input whose recognition scores are poor …
Styling Words: A Simple and Natural Way to Increase Variability in Training Data Collection for Gesture Recognition
Due to advances in deep learning, gestures have become a more common tool for human-
computer interaction. When implementing a large amount of training data, deep learning …
computer interaction. When implementing a large amount of training data, deep learning …
[PDF][PDF] 𝜇𝑉: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Multi-stroke Gesture Recognizer
Authors' addresses: Nathan Magrofuoco, nathan. magrofuoco@ uclouvain. be, Université
catholique de Louvain, LouRIM, Place des Doyens, 1, Louvain-la-Neuve, 1348, Belgium; …
catholique de Louvain, LouRIM, Place des Doyens, 1, Louvain-la-Neuve, 1348, Belgium; …
The Effects of Gesture Presentation in Video Games
J Oakley - 2020 - stars.library.ucf.edu
As everyday and commonplace technology continues to move toward touch devices and
virtual reality devices, more and more video games are using gestures as forms of …
virtual reality devices, more and more video games are using gestures as forms of …