One hundred data-driven haptic texture models and open-source methods for rendering on 3D objects
H Culbertson, JJL Delgado… - 2014 IEEE haptics …, 2014 - ieeexplore.ieee.org
This paper introduces the Penn Haptic Texture Toolkit (HaTT), a publicly available repository
of haptic texture models for use by the research community. HaTT includes 100 haptic …
of haptic texture models for use by the research community. HaTT includes 100 haptic …
[PDF][PDF] TetGen, a Delaunay-based quality tetrahedral mesh generator
S Hang - ACM Trans. Math. Softw, 2015 - researchgate.net
TetGen® is a C++ program for generating good quality tetrahedral meshes aimed to support
numerical methods and scientific computing [Hang Si] 1. The problem of quality tetrahedral …
numerical methods and scientific computing [Hang Si] 1. The problem of quality tetrahedral …
[图书][B] Delaunay mesh generation
The study of algorithms for generating unstructured meshes of triangles and tetrahedra
began with mechanical and aeronautical engineers who decompose physical domains into …
began with mechanical and aeronautical engineers who decompose physical domains into …
Roadmap-based path planning-using the voronoi diagram for a clearance-based shortest path
P Bhattacharya, ML Gavrilova - IEEE Robotics & Automation …, 2008 - ieeexplore.ieee.org
Path planning still remains one of the core problems in modern robotic applications, such as
the design of autonomous vehicles and perceptive systems. The basic path-planning …
the design of autonomous vehicles and perceptive systems. The basic path-planning …
Modeling and rendering realistic textures from unconstrained tool-surface interactions
H Culbertson, J Unwin… - IEEE transactions on …, 2014 - ieeexplore.ieee.org
Texture gives real objects an important perceptual dimension that is largely missing from
virtual haptic interactions due to limitations of standard modeling and rendering approaches …
virtual haptic interactions due to limitations of standard modeling and rendering approaches …
[PDF][PDF] Triangulations in CGAL
Triangulations in CGAL* Page 1 Triangulations in CGAL* [Extended Abstract] Jean Daniel
Boissonnat Olivier Devillers Monique Teillaud INRIA BP93 06902 Sophia Antipolis, France …
Boissonnat Olivier Devillers Monique Teillaud INRIA BP93 06902 Sophia Antipolis, France …
Isotropic surface remeshing
P Alliez, EC De Verdire, O Devillers… - 2003 Shape Modeling …, 2003 - ieeexplore.ieee.org
This paper proposes a new method for isotropic remeshing of triangulated surface meshes.
Given a triangulated surface mesh to be resampled and a user-specified density function …
Given a triangulated surface mesh to be resampled and a user-specified density function …
[PDF][PDF] Efficient triangulation-based pathfinding
D Demyen, M Buro - Aaai, 2006 - cdn.aaai.org
In this paper we present a method for abstracting an environment represented using
constrained Delaunay triangulations in a way that significantly reduces pathfinding search …
constrained Delaunay triangulations in a way that significantly reduces pathfinding search …
An efficient natural neighbour interpolation algorithm for geoscientific modelling
Although the properties of natural neighbour interpolation and its usefulness with scattered
and irregularly spaced data are well-known, its implementation is still a problem in practice …
and irregularly spaced data are well-known, its implementation is still a problem in practice …
Point location
J Snoeyink - Handbook of discrete and computational geometry, 2017 - taylorfrancis.com
“Where am I?” is a basic question for many computer applications that employ geometric
structures (eg, in computer graphics, geographic information systems, robotics, and …
structures (eg, in computer graphics, geographic information systems, robotics, and …