[PDF][PDF] Interactive example-based terrain authoring with conditional generative adversarial networks.

É Guérin, J Digne, E Galin, A Peytavie, C Wolf… - ACM Trans …, 2017 - hal.science
Despite more than thirty years of research in terrain modeling, authoring virtual terrains by
using contemporary techniques remains a demanding task. One reason for this difficulty is …

A survey of digital earth

A Mahdavi-Amiri, T Alderson, F Samavati - Computers & Graphics, 2015 - Elsevier
The creation of a digital representation of the Earth and its associated data is a complex and
difficult task. The incredible size of geospatial data and differences between data sets pose …

Large scale terrain generation from tectonic uplift and fluvial erosion

G Cordonnier, J Braun, MP Cani… - Computer Graphics …, 2016 - Wiley Online Library
At large scale, landscapes result from the combination of two major processes: tectonics
which generate the main relief through crust uplift, and weather which accounts for erosion …

[PDF][PDF] Worldbrush: interactive example-based synthesis of procedural virtual worlds.

A Emilien, U Vimont, MP Cani, P Poulin… - ACM Trans. Graph., 2015 - academia.edu
We present a novel approach for the interactive synthesis and editing of virtual worlds. Our
method is inspired by painting operations and uses methods for statistical example-based …

Parallel, realistic and controllable terrain synthesis

J Gain, B Merry, P Marais - Computer Graphics Forum, 2015 - Wiley Online Library
The challenge in terrain synthesis for virtual environments is to provide a combination of
precise user control over landscape form, with interactive response and visually realistic …

Sparse representation of terrains for procedural modeling

E Guérin, J Digne, E Galin… - Computer Graphics …, 2016 - Wiley Online Library
In this paper, we present a simple and efficient method to represent terrains as elevation
functions built from linear combinations of landform features (atoms). These features can be …

Terrain modelling from feature primitives

JD Génevaux, E Galin, A Peytavie… - Computer Graphics …, 2015 - Wiley Online Library
We introduce a compact hierarchical procedural model that combines feature‐based
primitives to describe complex terrains with varying level of detail. Our model is inspired by …

Sculpting mountains: Interactive terrain modeling based on subsurface geology

G Cordonnier, MP Cani, B Benes… - IEEE transactions on …, 2017 - ieeexplore.ieee.org
Most mountain ranges are formed by the compression and folding of colliding tectonic
plates. Subduction of one plate causes large-scale asymmetry while their layered …

Authoring terrains with spatialised style

S Perche, A Peytavie, B Benes, E Galin… - Computer Graphics …, 2023 - Wiley Online Library
Various terrain modelling methods have been proposed for the past decades, providing
efficient and often interactive authoring tools. However, they seldom include any notion of …

Authoring multi-style terrain with global-to-local control

J Zhang, C Li, P Zhou, C Wang, G He, H Qin - Graphical Models, 2022 - Elsevier
The appearance styles of natural terrains vary significantly from region to region in real
world, and there is a strong need to effectively produce realistic terrain with certain style in …