[PDF][PDF] Interactive example-based terrain authoring with conditional generative adversarial networks.
Despite more than thirty years of research in terrain modeling, authoring virtual terrains by
using contemporary techniques remains a demanding task. One reason for this difficulty is …
using contemporary techniques remains a demanding task. One reason for this difficulty is …
A survey of digital earth
A Mahdavi-Amiri, T Alderson, F Samavati - Computers & Graphics, 2015 - Elsevier
The creation of a digital representation of the Earth and its associated data is a complex and
difficult task. The incredible size of geospatial data and differences between data sets pose …
difficult task. The incredible size of geospatial data and differences between data sets pose …
Large scale terrain generation from tectonic uplift and fluvial erosion
At large scale, landscapes result from the combination of two major processes: tectonics
which generate the main relief through crust uplift, and weather which accounts for erosion …
which generate the main relief through crust uplift, and weather which accounts for erosion …
[PDF][PDF] Worldbrush: interactive example-based synthesis of procedural virtual worlds.
We present a novel approach for the interactive synthesis and editing of virtual worlds. Our
method is inspired by painting operations and uses methods for statistical example-based …
method is inspired by painting operations and uses methods for statistical example-based …
Parallel, realistic and controllable terrain synthesis
The challenge in terrain synthesis for virtual environments is to provide a combination of
precise user control over landscape form, with interactive response and visually realistic …
precise user control over landscape form, with interactive response and visually realistic …
Sparse representation of terrains for procedural modeling
In this paper, we present a simple and efficient method to represent terrains as elevation
functions built from linear combinations of landform features (atoms). These features can be …
functions built from linear combinations of landform features (atoms). These features can be …
Terrain modelling from feature primitives
We introduce a compact hierarchical procedural model that combines feature‐based
primitives to describe complex terrains with varying level of detail. Our model is inspired by …
primitives to describe complex terrains with varying level of detail. Our model is inspired by …
Sculpting mountains: Interactive terrain modeling based on subsurface geology
Most mountain ranges are formed by the compression and folding of colliding tectonic
plates. Subduction of one plate causes large-scale asymmetry while their layered …
plates. Subduction of one plate causes large-scale asymmetry while their layered …
Authoring terrains with spatialised style
Various terrain modelling methods have been proposed for the past decades, providing
efficient and often interactive authoring tools. However, they seldom include any notion of …
efficient and often interactive authoring tools. However, they seldom include any notion of …
Authoring multi-style terrain with global-to-local control
The appearance styles of natural terrains vary significantly from region to region in real
world, and there is a strong need to effectively produce realistic terrain with certain style in …
world, and there is a strong need to effectively produce realistic terrain with certain style in …