Game, toy, and elderly. A necessary approach from a systematic review.

LA Aguirre-Cardona, LE Mendoza-Espinel - 2022 - cabidigitallibrary.org
The experience, study, enjoyment, and even the social projection of the game and the toy,
permeates the different stages of life and from the perspective of the elderly adult deserves …

[PDF][PDF] Multimedia interaktif paud dalam perspektif merdeka belajar

UEE Rasmani, NE Nurjanah, J Jumiatmoko… - Jurnal Obsesi: Jurnal …, 2022 - academia.edu
Multimedia interaktif sejalan dengan paradigma merdeka belajar. Kemampuan pedagogik
guru dalam menggunakan multimedia interaktif sangat penting. Pola pikir anak usia dini …

[HTML][HTML] Особенности использования гаджетов детьми до четырех лет по данным их родителей

ЕИ Николаева, МЛ Исаченкова - Комплексные исследования …, 2022 - cyberleninka.ru
Период, когда из-за пандемии семьи оказались замкнутыми, а гаджеты стали
рабочими инструментами родителей и средством обучения детей, существенно …

Artificial Intelligence applied to smart interfaces for children's educational games

D de Castro Rodrigues, VS de Siqueira, RM da Costa… - Displays, 2022 - Elsevier
Games for entertainment and fun are consolidated on the market. In this sense, using games
to develop teaching material can help in the early childhood education teaching process …

Smart toys, Smart Tangibles, Robots and other smart things for children

C Sylla, K Heljakka, A Catala, AG Ozgur - International Journal of Child …, 2022 - Elsevier
Smart toys are regarded as able to offer possibilities to develop social, cognitive, and
behavioural skills (among others); however, while appealing, such claims are not yet …

Co-Learning around Social Robots with School Pupils and University Students–Focus on Data Privacy Considerations

A Ahtinen, A Chowdhury, V Ramírez Millan… - Proceedings of the 11th …, 2023 - dl.acm.org
We adopt a novel approach of co-learning between elementary school pupils and university
students around social robots and robotics. Social robots provide a motivational learning …

Comparing social robot embodiment for child musical education

B de Souza Jeronimo… - Journal of Intelligent & …, 2022 - Springer
The present research focuses in the comparison of two social robot models running the
same Human-Robot Interaction (HRI) applications targeting the context of music education …

User Interface Design for DIVAYANA Evaluation Application Based on Positive-Negative Discrepancy

DGH Divayana, PWA Suyasa… - Journal of Applied …, 2023 - bright-journal.org
This study aims to show the user interface design form of the DIVAYANA evaluation
application based on Positive-Negative Discrepancy. The method in this research is a …

Development of a game simulator for the formation of labor needs in older preschool children

O Gladkova, S Kostarev, O Kochetova - AIP Conference Proceedings, 2022 - pubs.aip.org
Computer games belong to the didactic type of games, their main task is aimed at digestion,
consolidation of knowledge, abilities, skills by children, and the development of mental …

Robotic ecology from the coast: Results of a science skills strengthening program

J Holguin-Alvarez, J Cruz-Montero, J Ruiz-Salazar… - 2023 - repositorio.uwiener.edu.pe
“Introduction: Coastal waste increases up to four times each year, although many of them
can generate sustainability if they are used as renewable resources; in this sense, the …