Effective online engagement strategies through gamification: a systematic literature review and a future research agenda

NS Jayawardena, M Ross, S Quach, A Behl… - Journal of Global …, 2021 - igi-global.com
Gamification has recently been discovered as an excellent user engagement strategy that
has the potential to improve online education, online brand engagement, and information …

Gamification of student peer review in education: A systematic literature review

TD Indriasari, A Luxton-Reilly, P Denny - Education and Information …, 2020 - Springer
We present the first systematic review of the use of gamification in educational peer review
activities. The goal of this work is to understand how gamification has been used to engage …

Effect of digital game-based learning on student engagement and motivation

M Nadeem, M Oroszlanyova, W Farag - Computers, 2023 - mdpi.com
Currently, academia is grappling with a significant problem—a lack of engagement.
Humankind has gone too far into exploring entertainment options, while the education …

Explorando el potencial de Chat GPT: Una clasificación de Prompts efectivos para la enseñanza

MA Morales-Chan - 2023 - biblioteca.galileo.edu
Este artículo ofrece una visión general de Chat GPT, un modelo de lenguaje de inteligencia
artificial desarrollado por OpenAI. La calidad de las interacciones con Chat GPT depende …

Leaderboards in an EFL course: Student performance and motivation

A Philpott, JB Son - Computers & Education, 2022 - Elsevier
The study reported in this article investigated the use of leaderboards in an English as a
foreign language (EFL) course at a Japanese university. The study used self-determination …

How gamification leads to continued usage of MOOCs? A theoretical perspective

R Rohan, D Pal, S Funilkul, W Chutimaskul… - Ieee …, 2021 - ieeexplore.ieee.org
The high dropout rate, lack of learners' motivation, and MOOC users' diversity are significant
issues in MOOCs. In this sense, gamification is used to investigate if it can help to increase …

Gamification in MOOCs: A review of the state of the art

M Khalil, J Wong, B de Koning… - 2018 IEEE global …, 2018 - ieeexplore.ieee.org
A Massive Open Online Course (MOOC) is a type of online learning environment that has
the potential to increase students' access to education. However, the low completion rates in …

Get Gamification of MOOC right! How to Embed the Individual and Social Aspects of MOOCs in Gamification Design.

A Antonaci, R Klemke, K Kreijns… - International …, 2018 - journal.seriousgamessociety.org
The social and individual aspects of MOOCs are two sides of the same coin. However, while
the majority of MOOC designs do not valorise the potential that a massive audience could …

Understanding student behavior and perceptions toward earning badges in a gamified MOOC

A Ortega-Arranz, E Er, A Martínez-Monés… - Universal Access in the …, 2019 - Springer
Despite the advantages of MOOCs, such as the open and free access to education, these
courses are criticized for students' lack of motivation and their high dropout rates …

Gamifying MOOC's a Step in The Right Direction? A Systematic Literature Review

R Rohan, D Pal, S Funilkul - … of the 11th International Conference on …, 2020 - dl.acm.org
Massive Open Online Courses (MOOC) are gaining in popularity in recent years. However,
there are certain well-known drawbacks of MOOCs like lack of student motivation, student …