Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools

A Alam, A Mohanty - Cogent Engineering, 2023 - Taylor & Francis
Efforts at the intersection of technology and pedagogy converge upon four pivotal axes that
collectively delineate the future educational landscape. These axes, namely mobility …

The End is the Beginning is the End: The closed-loop learning analytics framework

M Sailer, M Ninaus, SE Huber, E Bauer… - Computers in Human …, 2024 - Elsevier
This article provides a comprehensive review of current practices and methodologies within
the field of learning analytics, structured around a dedicated closed-loop framework. This …

[HTML][HTML] Game elements enhance engagement and mitigate attrition in online learning tasks

SE Huber, R Cortez, K Kiili, A Lindstedt… - Computers in Human …, 2023 - Elsevier
A growing body of literature suggests that adding game elements to learning tasks indirectly
influences the learning process by increasing engagement with the tasks. The present study …

Synchrony Between Facial Expressions and Heart Rate Variability During Game-Based Learning: Insights from Cross-Wavelet Transformation

EB Cloude, M Dindar, M Ninaus, K Kiili - European Conference on …, 2024 - Springer
Game-based learning (GBL) environments are designed to foster emotional experiences
conducive to learning; yet, there are mixed findings regarding their effectiveness. The …

Exploring Confusion and Frustration as Non-linear Dynamical Systems

EB Cloude, A Munshi, JMA Andres… - Proceedings of the 14th …, 2024 - dl.acm.org
Numerous studies aim to enhance learning in digital environments through emotionally-
sensitive interventions. The D'Mello and Graesser (2012) model of affect dynamics …

Tracing Emerging Complexity of Scientific Reasoning Actions During Game-Based Learning

D Dever, M Wiedbusch, R Azevedo - Joint International Conference on …, 2024 - Springer
Scientific reasoning is a critical foundational skill learners need to practice and know for
increased science learning outcomes. Game-based learning environments (GBLEs) provide …

[PDF][PDF] What do Log-Files and Learning Outcomes Reveal about Developmental Differences in Self-Regulated Learning with Serious Games?

S Park, M Wiedbusch, R Azevedo - Proceedings of the 17th …, 2023 - repository.isls.org
To explore self-regulated learning (SRL) processes with log-files and learning outcome data
across developmental levels in game-based learning environments (GBLEs), 26 high school …

[PDF][PDF] Identifying transitions between self-regulated learning operations during game-based learning

DA Dever, N Sonnenfeld, MD Wiedbusch… - Proceedings of the …, 2023 - repository.isls.org
Self-regulated learning (SRL) is essential while learning with a game-based learning
environment (GBLE) to effectively interact with instructional materials, monitor and regulate …

Affect detection with explainable AI for time series

N Fouladgar - 2024 - diva-portal.org
The exponential growth in the utilization of machine learning (ML) models has facilitated the
development of decision-making systems, particularly in tasks such as affect detection. Affect …

Role of Digitalization: Why Game-Based Learning Important During the COVID-19 Pandemic?

YN Putri, A Lutfi, H Nasrudin - International Journal of …, 2023 - journal.iel-education.org
Objective: Game-Based Learning (GBL) is an e-learning platform that drives learning. It can
be used as an additional option for teachers because it integrates the learning process with …