Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools
Efforts at the intersection of technology and pedagogy converge upon four pivotal axes that
collectively delineate the future educational landscape. These axes, namely mobility …
collectively delineate the future educational landscape. These axes, namely mobility …
The End is the Beginning is the End: The closed-loop learning analytics framework
This article provides a comprehensive review of current practices and methodologies within
the field of learning analytics, structured around a dedicated closed-loop framework. This …
the field of learning analytics, structured around a dedicated closed-loop framework. This …
[HTML][HTML] Game elements enhance engagement and mitigate attrition in online learning tasks
A growing body of literature suggests that adding game elements to learning tasks indirectly
influences the learning process by increasing engagement with the tasks. The present study …
influences the learning process by increasing engagement with the tasks. The present study …
Synchrony Between Facial Expressions and Heart Rate Variability During Game-Based Learning: Insights from Cross-Wavelet Transformation
Game-based learning (GBL) environments are designed to foster emotional experiences
conducive to learning; yet, there are mixed findings regarding their effectiveness. The …
conducive to learning; yet, there are mixed findings regarding their effectiveness. The …
Exploring Confusion and Frustration as Non-linear Dynamical Systems
Numerous studies aim to enhance learning in digital environments through emotionally-
sensitive interventions. The D'Mello and Graesser (2012) model of affect dynamics …
sensitive interventions. The D'Mello and Graesser (2012) model of affect dynamics …
Tracing Emerging Complexity of Scientific Reasoning Actions During Game-Based Learning
Scientific reasoning is a critical foundational skill learners need to practice and know for
increased science learning outcomes. Game-based learning environments (GBLEs) provide …
increased science learning outcomes. Game-based learning environments (GBLEs) provide …
[PDF][PDF] What do Log-Files and Learning Outcomes Reveal about Developmental Differences in Self-Regulated Learning with Serious Games?
To explore self-regulated learning (SRL) processes with log-files and learning outcome data
across developmental levels in game-based learning environments (GBLEs), 26 high school …
across developmental levels in game-based learning environments (GBLEs), 26 high school …
[PDF][PDF] Identifying transitions between self-regulated learning operations during game-based learning
Self-regulated learning (SRL) is essential while learning with a game-based learning
environment (GBLE) to effectively interact with instructional materials, monitor and regulate …
environment (GBLE) to effectively interact with instructional materials, monitor and regulate …
Affect detection with explainable AI for time series
N Fouladgar - 2024 - diva-portal.org
The exponential growth in the utilization of machine learning (ML) models has facilitated the
development of decision-making systems, particularly in tasks such as affect detection. Affect …
development of decision-making systems, particularly in tasks such as affect detection. Affect …
Role of Digitalization: Why Game-Based Learning Important During the COVID-19 Pandemic?
YN Putri, A Lutfi, H Nasrudin - International Journal of …, 2023 - journal.iel-education.org
Objective: Game-Based Learning (GBL) is an e-learning platform that drives learning. It can
be used as an additional option for teachers because it integrates the learning process with …
be used as an additional option for teachers because it integrates the learning process with …