Digital 3D technologies for humanities research and education: an overview

S Muenster - Applied Sciences, 2022 - mdpi.com
Digital 3D modelling and visualization technologies have been widely applied to support
research in the humanities since the 1980s. Since technological backgrounds, project …

A desktop virtual reality earth motion system in astronomy education

CH Chen, JC Yang, S Shen, MC Jeng - Journal of Educational Technology & …, 2007 - JSTOR
In this study, a desktop virtual reality earth motion system (DVREMS) is designed and
developed to be applied in the classroom. The system is implemented to assist elementary …

Evaluating presence in cultural heritage projects

L Pujol, E Champion - International Journal of Heritage Studies, 2012 - Taylor & Francis
This paper surveys current notions of social and cultural presence as they may help the
evaluation of cultural heritage projects. We argue that cultural heritage requires specialized …

A second life for your museum: 3D multi-user virtual environments and museums

RJ Urban - 2007 - ideals.illinois.edu
The paper gives an overview of some of the museum-like activities currently being
undertaken in Second Life. Current development is mainly in the hands of pioneers, often …

Educational tool or expensive toy? Evaluating VR evaluation and its relevance for virtual heritage

M Economou, LP Tost - New Heritage, 2007 - taylorfrancis.com
The chapter discusses the potential of Virtual Reality (VR) and the issues related with its
application in the cultural sector, particularly its support of learning and social interaction. It …

Diving into a Heritage Metaverse: Learning from End User-driven Experiences and Perspectives to Enhance Virtual Heritage Interpretation

H Shim, ES Kim, KT Oh, CK Shi, J Ahn - Proceedings of the ACM on …, 2024 - dl.acm.org
This study aims to explore the potential of the metaverse to determine if it can be an effective
medium for realizing an end-user-driven heritage interpretation platform. To this end, we …

[PDF][PDF] EPOCH research agenda for the applications of ICT to cultural heritage

D Arnold, G Geser - EPOCH project, 2008 - public-repository.epoch-net.org
2.1 EPOCH's contribution to a Research Agenda for Applications of ICT to Cultural Heritage
This report presents the results of the research agenda definition activity of the EPOCH …

European virtual classrooms: Building effective “virtual” educational experiences

N Di Blas, C Poggi - Virtual Reality, 2007 - Springer
Abstract This paper presents Learning@ Europe, an educational service, supported by VR,
that has involved in year 2004–2005 more than 1,000 students from 6 different European …

Virtual Reality for Training and Lifelong Learning.

D Mellet-d'Huart - Themes in science and technology education, 2009 - ERIC
This article covers the application of virtual reality (VR) to training and lifelong learning. A
number of considerations concerning the design of VR applications are included. The …

[PDF][PDF] A critical examination of presence applied to cultural heritage

LP Tost, EM Champion - The 10th annual international …, 2007 - matthewlombard.com
This paper surveys current notions of social and cultural presence as they may help the
evaluation of cultural heritage projects. We argue that cultural heritage requires specialized …