[HTML][HTML] Social gaming: A systematic review

D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023 - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …

Do men become addicted to internet gaming and women to social media? A meta-analysis examining gender-related differences in specific internet addiction

W Su, X Han, H Yu, Y Wu, MN Potenza - Computers in Human Behavior, 2020 - Elsevier
Males have been proposed to be more vulnerable to internet addiction (IA) than females.
However, males and females may differ with respect to specific patterns and types of internet …

Smartphone addiction and associated consequences: Role of loneliness and self-regulation

S Mahapatra - Behaviour & Information Technology, 2019 - Taylor & Francis
The 'smartphone addiction'is a popular theme in media. It has number of clear behavioural
changes in addicts' life and some of these aspects are yet to get due research attention. The …

[HTML][HTML] COVID-19 as 'game changer'for the physical activity and mental well-being of augmented reality game players during the pandemic: Mixed methods survey …

LA Ellis, MD Lee, K Ijaz, J Smith, J Braithwaite… - Journal of medical …, 2020 - jmir.org
Background Location-based augmented reality (AR) games, such as Pokémon GO and
Harry Potter: Wizards Unite, have been shown to have a beneficial impact on the physical …

Female gamers' experience of online harassment and social support in online gaming: A qualitative study

L McLean, MD Griffiths - International Journal of Mental Health and …, 2019 - Springer
Female gaming is a relatively under-researched area, and female gamers often report
experiencing harassment whilst playing online. The present study explored female …

Excessive use of mobile social networking sites: Negative consequences on individuals

X Zheng, MKO Lee - Computers in Human Behavior, 2016 - Elsevier
While pervasive technologies, such as mobile social networking sites (SNS), can contribute
to increased enjoyment and convenience, their pervasive nature can also result in excessive …

[HTML][HTML] Gaming well: links between videogames and flourishing mental health

C Jones, L Scholes, D Johnson, M Katsikitis… - Frontiers in …, 2014 - frontiersin.org
This paper is a review of the state of play of research linking videogaming and flourishing,
and explores the role of videogames and technology to improve mental health and well …

[HTML][HTML] Creatability, achievability, and immersibility: New game design elements that increase online game usage

CI Teng, TL Huang, GL Huang, CN Wu… - International Journal of …, 2024 - Elsevier
Online games are popular technology-enabled applications designed to satisfy a wide
range of player needs. Self-determination theory (SDT) has been used in past online game …

Virtual warfare: Cyberbullying and cyber-victimization in MMOG play

ME Ballard, KM Welch - Games and culture, 2017 - journals.sagepub.com
The popularity of massively multiplayer online games (MMOGs) has elicited concern that this
is a context for cyberbullying. We used an online survey to examine the prevalence and …

Do World of Warcraft (MMORPG) players experience less loneliness and social anxiety in online world (virtual environment) than in real world (offline)?

M Martončik, J Lokša - Computers in Human Behavior, 2016 - Elsevier
The number of online game players continues to grow, as well as the number of hours spent
in online world. World of Warcraft (WoW) is one of the most popular Massively Multiplayer …