Serious games in business process management: a systematic literature review

T Machado Leitao, LL Lima Navarro… - Business Process …, 2021 - emerald.com
Purpose This study conducts a systematic literature review (SLR) on serious games in the
BPM domain, in order to answer: RQ1–what are BPM games' learning objectives and design …

The impact of a simulation game on operations management education

F Pasin, H Giroux - Computers & Education, 2011 - Elsevier
This study presents a new simulation game and analyzes its impact on operations
management education. The proposed simulation was empirically tested by comparing the …

Scrutinising the interplay between governance and resilience in supply chain management: A systems thinking framework

N Tsolakis, D Zissis, B Tjahjono - European Management Journal, 2023 - Elsevier
Supply chain disruptions recurrently challenge end-to-end operations owing to the
ambiguous understanding of the role of governance in impacting supply network resilience …

Immersive virtual environments to facilitate authentic education in Logistics and supply chain management

T Reiners, LC Wood - … and instructional design: Best practices in …, 2013 - igi-global.com
This chapter will cover our current research concerning developing and trialling immersive
environments as an innovative and authentic approach to teaching and learning in Logistics …

Education and training of manufacturing and supply chain processes using business simulation games

R Schmuck - Procedia Manufacturing, 2021 - Elsevier
Various studies confirm the positive outcomes of business simulation games, which can be
effectively used in the education of manufacturing and supply chain processes. The use of …

Conceptual modeling for simulation-based serious gaming

DJ Van Der Zee, B Holkenborg, S Robinson - Decision Support Systems, 2012 - Elsevier
In recent years many simulation-based serious games have been developed for supporting
(future) managers in operations management decision making. They illustrate the high …

Educational validity of business gaming simulation: A research methodology framework

AJ Stainton, JE Johnson… - Simulation & Gaming, 2010 - journals.sagepub.com
Many past educational validity studies of business gaming simulation, and more specifically
total enterprise simulation, have been inconclusive. Studies have focused on the …

Bringing active learning into the accounting classroom

S Sugahara, S Dellaportas - Meditari Accountancy Research, 2018 - emerald.com
Purpose The purpose of this study is to investigate the effect of an accounting education
pedagogy incorporating active learning approaches designed to engage first-year …

[HTML][HTML] Mejorando la formación en Dirección de Operaciones: la visión del estudiante y su respuesta ante diferentes metodologías docentes

R Alfalla-Luque, C Medina-López… - … de Economía y …, 2011 - Elsevier
El presente trabajo busca la mejora de la formación de la Dirección de Operaciones (DO)
tomando como punto de referencia al estudiante. Los resultados obtenidos muestran la …

Project execution game (PEG): training towards managing unexpected events

O Zwikael, A Gonen - Journal of European Industrial Training, 2007 - emerald.com
Purpose–Games are an effective teaching and classroom training tool, since they allow
students to practise real‐life events. In the area of project management, most games focus …