Serious games in business process management: a systematic literature review
T Machado Leitao, LL Lima Navarro… - Business Process …, 2021 - emerald.com
Purpose This study conducts a systematic literature review (SLR) on serious games in the
BPM domain, in order to answer: RQ1–what are BPM games' learning objectives and design …
BPM domain, in order to answer: RQ1–what are BPM games' learning objectives and design …
The impact of a simulation game on operations management education
This study presents a new simulation game and analyzes its impact on operations
management education. The proposed simulation was empirically tested by comparing the …
management education. The proposed simulation was empirically tested by comparing the …
Scrutinising the interplay between governance and resilience in supply chain management: A systems thinking framework
Supply chain disruptions recurrently challenge end-to-end operations owing to the
ambiguous understanding of the role of governance in impacting supply network resilience …
ambiguous understanding of the role of governance in impacting supply network resilience …
Immersive virtual environments to facilitate authentic education in Logistics and supply chain management
This chapter will cover our current research concerning developing and trialling immersive
environments as an innovative and authentic approach to teaching and learning in Logistics …
environments as an innovative and authentic approach to teaching and learning in Logistics …
Education and training of manufacturing and supply chain processes using business simulation games
R Schmuck - Procedia Manufacturing, 2021 - Elsevier
Various studies confirm the positive outcomes of business simulation games, which can be
effectively used in the education of manufacturing and supply chain processes. The use of …
effectively used in the education of manufacturing and supply chain processes. The use of …
Conceptual modeling for simulation-based serious gaming
DJ Van Der Zee, B Holkenborg, S Robinson - Decision Support Systems, 2012 - Elsevier
In recent years many simulation-based serious games have been developed for supporting
(future) managers in operations management decision making. They illustrate the high …
(future) managers in operations management decision making. They illustrate the high …
Educational validity of business gaming simulation: A research methodology framework
AJ Stainton, JE Johnson… - Simulation & Gaming, 2010 - journals.sagepub.com
Many past educational validity studies of business gaming simulation, and more specifically
total enterprise simulation, have been inconclusive. Studies have focused on the …
total enterprise simulation, have been inconclusive. Studies have focused on the …
Bringing active learning into the accounting classroom
S Sugahara, S Dellaportas - Meditari Accountancy Research, 2018 - emerald.com
Purpose The purpose of this study is to investigate the effect of an accounting education
pedagogy incorporating active learning approaches designed to engage first-year …
pedagogy incorporating active learning approaches designed to engage first-year …
[HTML][HTML] Mejorando la formación en Dirección de Operaciones: la visión del estudiante y su respuesta ante diferentes metodologías docentes
R Alfalla-Luque, C Medina-López… - … de Economía y …, 2011 - Elsevier
El presente trabajo busca la mejora de la formación de la Dirección de Operaciones (DO)
tomando como punto de referencia al estudiante. Los resultados obtenidos muestran la …
tomando como punto de referencia al estudiante. Los resultados obtenidos muestran la …
Project execution game (PEG): training towards managing unexpected events
O Zwikael, A Gonen - Journal of European Industrial Training, 2007 - emerald.com
Purpose–Games are an effective teaching and classroom training tool, since they allow
students to practise real‐life events. In the area of project management, most games focus …
students to practise real‐life events. In the area of project management, most games focus …