Touch-less interactive augmented reality game on vision-based wearable device
Z Lv, A Halawani, S Feng, S Ur Réhman… - Personal and Ubiquitous …, 2015 - Springer
There is an increasing interest in creating pervasive games based on emerging interaction
technologies. In order to develop touch-less, interactive and augmented reality games on …
technologies. In order to develop touch-less, interactive and augmented reality games on …
The role of gamification in participatory environmental sensing: A study in the wild
Participatory sensing (PS) and citizen science hold promises for a genuinely interactive and
inclusive citizen engagement in meaningful and sustained collection of data about social …
inclusive citizen engagement in meaningful and sustained collection of data about social …
«Let's Go Deep into the Game to Save Our Planet!» How an Immersive and Educational Video Game Reduces Psychological Distance and Raises Awareness
VL Bekoum Essokolo, E Robinot - Sustainability, 2022 - mdpi.com
Climate change appears to be the ecological issue which benefits from the most attention in
the literature, compared to equally alarming situations such as plastic pollution. In fact, waste …
the literature, compared to equally alarming situations such as plastic pollution. In fact, waste …
Grow your plant: A plant-based game for creating awareness about sustainability behaviour by using renewable energy
R Chisalita, M Murtinger, S Kriglstein - Extended Abstracts of the 2022 …, 2022 - dl.acm.org
Environmental sustainability has become more and more a very important topic that will also
change our way of life in the near future. A question is how people can be influenced into …
change our way of life in the near future. A question is how people can be influenced into …
Re-imagining persuasion: designing for self-transcendence
B Knowles - CHI'13 Extended Abstracts on Human Factors in …, 2013 - dl.acm.org
The last few years have seen a flurry of persuasive technologies aiming to encourage pro-
environmental behaviors. In this study, I critique the dominant means of persuasion by …
environmental behaviors. In this study, I critique the dominant means of persuasion by …
Computing for social good: Supporting microfinance institutions in Zambia
K Wakunuma, J Siwale, R Beck - The Electronic Journal of …, 2019 - Wiley Online Library
We investigate whether information and communication technologies (ICTs) can be used to
achieve social good as they are implemented in microfinance institutions (MFIs) in Zambia …
achieve social good as they are implemented in microfinance institutions (MFIs) in Zambia …
Is sustainability a special case for persuasion?
Designing persuasive technology—that is, technology to change people's behaviors and
attitudes—is seen as a morally risky venture. Recent work has begun to apply established …
attitudes—is seen as a morally risky venture. Recent work has begun to apply established …
[图书][B] Assessing understanding of complex causal networks using an interactive game
J Ross - 2013 - search.proquest.com
Assessing people's understanding of the causal relationships found in large-scale complex
systems may be necessary for addressing many critical social concerns, such as …
systems may be necessary for addressing many critical social concerns, such as …
Assisted Sustainability–A Practical IS Approach to Promote Corporate Sustainability
L Schrade-Grytsenko, KE Kappler, S Smolnik - 2022 - aisel.aisnet.org
Sustainability is no longer a new trend, but an increasingly important necessity. Information
Systems (IS) research is also addressing the topic more often, although, for example …
Systems (IS) research is also addressing the topic more often, although, for example …
Preprint Touch-less Interactive Augmented Reality Game on Vision Based Wearable Device
Z Lv, A Halawani, S Feng, H Li - arXiv preprint arXiv:1504.06359, 2015 - arxiv.org
This is the preprint version of our paper on Personal and Ubiquitous Computing. There is an
increasing interest in creating pervasive games based on emerging interaction …
increasing interest in creating pervasive games based on emerging interaction …