Exploration of bare-hand mid-air pointing selection techniques for dense virtual reality environments

R Shi, J Zhang, Y Yue, L Yu, HN Liang - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Target selection in dense virtual reality (VR) environments is challenging. Prior work has
explored different controller-based raycasting techniques to assist target selection in such …

Exploring gaze-assisted and hand-based region selection in augmented reality

R Shi, Y Wei, X Qin, P Hui, HN Liang - … of the ACM on Human-Computer …, 2023 - dl.acm.org
Region selection is a fundamental task in interactive systems. In 2D user interfaces, users
typically use a rectangle selection tool to formulate a region using a mouse or touchpad …

Study on the brightness and graphical display object directions of the single-gaze-gesture user interface

H Zuo, Y Niu, J Tian, W Yang, C Xue - Displays, 2023 - Elsevier
Single gaze gestures (SGGs), as the basic unit of gaze gestures, interact with graphical
display objects (GDOs) on a graphical user interface (GUI) through user saccades to control …

Evaluation of hands-free VR interaction methods during a Fitts' task: Efficiency and Effectiveness

P Monteiro, G Gonçalves, B Peixoto, M Melo… - Ieee …, 2023 - ieeexplore.ieee.org
Currently, it is standard to use tracked handheld controllers for interaction in immersive
virtual reality (VR). However, since VR interactions are becoming more natural with hand …

[HTML][HTML] Bi-Directional Gaze-Based Communication: A Review

BR Severitt, N Castner, S Wahl - Multimodal Technologies and …, 2024 - mdpi.com
Bi-directional gaze-based communication offers an intuitive and natural way for users to
interact with systems. This approach utilizes the user's gaze not only to communicate intent …

MeTACAST: Target-and Context-aware Spatial Selection in VR

L Zhao, T Isenberg, F Xie, HN Liang… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
We propose three novel spatial data selection techniques for particle data in VR
visualization environments. They are designed to be target-and context-aware and be …

[HTML][HTML] Exploring the user experience of hands-free VR interaction methods during a Fitts' task

P Monteiro, H Coelho, G Gonçalves, M Melo… - Computers & …, 2023 - Elsevier
Despite advancements in interaction with immersive Virtual Reality (VR) systems, using
hand gestures for all interactions still imposes some challenges, especially in interactions …

GazeNoter: Co-Piloted AR Note-Taking via Gaze Selection of LLM Suggestions to Match Users' Intentions

HR Tsai, SK Chiu, B Wang - arXiv preprint arXiv:2407.01161, 2024 - arxiv.org
Note-taking is critical during speeches and discussions, serving not only for later
summarization and organization but also for real-time question and opinion reminding in …

Exploring and modeling directional effects on steering behavior in virtual reality

Y Wei, K Xu, Y Li, L Yu, HN Liang - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Steering is a fundamental task in interactive Virtual Reality (VR) systems. Prior work has
demonstrated that movement direction can significantly influence user behavior in the …

An Investigation of Multimodal Kinematic Template Matching for Ray Pointing Prediction for Target Selection in VR

M Giordano, T Grossman, A Gupta, D Clarke… - ACM Transactions on …, 2024 - dl.acm.org
We explore the use of multimodal input to predict the landing position of a ray pointer while
selecting targets in a virtual reality (VR) environment. We first extend a prior 2D Kinematic …