Exploration of bare-hand mid-air pointing selection techniques for dense virtual reality environments
Target selection in dense virtual reality (VR) environments is challenging. Prior work has
explored different controller-based raycasting techniques to assist target selection in such …
explored different controller-based raycasting techniques to assist target selection in such …
Exploring gaze-assisted and hand-based region selection in augmented reality
Region selection is a fundamental task in interactive systems. In 2D user interfaces, users
typically use a rectangle selection tool to formulate a region using a mouse or touchpad …
typically use a rectangle selection tool to formulate a region using a mouse or touchpad …
Study on the brightness and graphical display object directions of the single-gaze-gesture user interface
Single gaze gestures (SGGs), as the basic unit of gaze gestures, interact with graphical
display objects (GDOs) on a graphical user interface (GUI) through user saccades to control …
display objects (GDOs) on a graphical user interface (GUI) through user saccades to control …
Evaluation of hands-free VR interaction methods during a Fitts' task: Efficiency and Effectiveness
Currently, it is standard to use tracked handheld controllers for interaction in immersive
virtual reality (VR). However, since VR interactions are becoming more natural with hand …
virtual reality (VR). However, since VR interactions are becoming more natural with hand …
[HTML][HTML] Bi-Directional Gaze-Based Communication: A Review
Bi-directional gaze-based communication offers an intuitive and natural way for users to
interact with systems. This approach utilizes the user's gaze not only to communicate intent …
interact with systems. This approach utilizes the user's gaze not only to communicate intent …
MeTACAST: Target-and Context-aware Spatial Selection in VR
We propose three novel spatial data selection techniques for particle data in VR
visualization environments. They are designed to be target-and context-aware and be …
visualization environments. They are designed to be target-and context-aware and be …
[HTML][HTML] Exploring the user experience of hands-free VR interaction methods during a Fitts' task
Despite advancements in interaction with immersive Virtual Reality (VR) systems, using
hand gestures for all interactions still imposes some challenges, especially in interactions …
hand gestures for all interactions still imposes some challenges, especially in interactions …
GazeNoter: Co-Piloted AR Note-Taking via Gaze Selection of LLM Suggestions to Match Users' Intentions
Note-taking is critical during speeches and discussions, serving not only for later
summarization and organization but also for real-time question and opinion reminding in …
summarization and organization but also for real-time question and opinion reminding in …
Exploring and modeling directional effects on steering behavior in virtual reality
Steering is a fundamental task in interactive Virtual Reality (VR) systems. Prior work has
demonstrated that movement direction can significantly influence user behavior in the …
demonstrated that movement direction can significantly influence user behavior in the …
An Investigation of Multimodal Kinematic Template Matching for Ray Pointing Prediction for Target Selection in VR
We explore the use of multimodal input to predict the landing position of a ray pointer while
selecting targets in a virtual reality (VR) environment. We first extend a prior 2D Kinematic …
selecting targets in a virtual reality (VR) environment. We first extend a prior 2D Kinematic …