Essential features of serious games design in higher education: Linking learning attributes to game mechanics

P Lameras, S Arnab, I Dunwell… - British journal of …, 2017 - Wiley Online Library
This paper consolidates evidence and material from a range of specialist and disciplinary
fields to provide an evidence‐based review and synthesis on the design and use of serious …

Game on: The gamification of the pharmacy classroom

L Sera, E Wheeler - Currents in Pharmacy Teaching and Learning, 2017 - Elsevier
Background: Gamification is the use of game mechanics to promote engagement and
enjoyment of problem-solving in non-game situations. Gamification has been used widely in …

The role of game-based learning in experiential education: tool validation, motivation assessment, and outcomes evaluation among a sample of pharmacy students

M Dabbous, A Kawtharani, I Fahs, Z Hallal… - Education …, 2022 - mdpi.com
(1) Background: There is a scarcity of data regarding game-based learning (GBL) in
experiential pharmacy education; in addition, the impact of educational games on the …

Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements

Z Kosmadoudi, T Lim, J Ritchie, S Louchart, Y Liu… - Computer-Aided …, 2013 - Elsevier
Since the coining of the term 'serious games' by Clark Abt, practitioners in fields such as
education, the military, and medical science, as well as researchers from other disciplines …

A systematic literature review on the user experience design for game-based interventions via 3D virtual worlds in K-12 education

N Pellas, S Mystakidis, A Christopoulos - Multimodal Technologies and …, 2021 - mdpi.com
A substantial body of literature has well-documented and demonstrated the potential of
using three-dimensional (3D) virtual worlds (VWs) across various learning subjects and …

Innovating occupational safety training: a scoping review on digital games and possible applications in agriculture

L Vigoroso, F Caffaro, M Micheletti Cremasco… - International Journal of …, 2021 - mdpi.com
Digital games have been successfully applied in different working sectors as an
occupational safety training method, but with a very limited application in agriculture. In …

[图书][B] A multimodal approach to video games and the player experience

W Toh - 2018 - taylorfrancis.com
This volume puts forth an original theoretical framework, the ludonarrative model, for
studying video games which foregrounds the empirical study of the player experience. The …

Sustainability learning through gaming: An exploratory study.

C Fabricatore, X López - Electronic Journal of e-learning, 2012 - ERIC
This study explored the potential of digital games as learning environments to develop
mindsets capable of dealing with complexity in the domain of sustainability. Building …

The correlation between positive reviews, playtime, design and game mechanics in souls-like role-playing video games

T Guzsvinecz - Multimedia Tools and Applications, 2023 - Springer
Abstract The “Souls-like” role-playing video game genre was inadvertently created due to
the influence of the “Souls franchise”. However, each game has different twists which can be …

Pemanfaatan Game Edukatif dalam Pembelajaran Matematika: Bagaimana Persepsi Siswa?

R Handican, SR Darwata, IM Arnawa… - RANGE: Jurnal …, 2023 - jurnal.unimor.ac.id
Penelitian ini bertujuan untuk melihat persepsi siswa terhadap penggunaan game edukasi
dalam pembelajaran matematika. Metode penelitian yang digunakan adalah kuantitatif …