Alibis for adult play: A Goffmanian account of escaping embarrassment in adult play
S Deterding - Games and culture, 2018 - journals.sagepub.com
The social meanings of play sit at odds with norms of responsible and productive adult
conduct. To be “caught” playing as an adult therefore risks embarrassment. Still, many …
conduct. To be “caught” playing as an adult therefore risks embarrassment. Still, many …
A god-tier LARP? QAnon as conspiracy fictioning
D Zeeuw, A Gekker - Social Media+ Society, 2023 - journals.sagepub.com
The QAnon movement, which gained a lot of traction in recent years, defies categorization: is
it a conspiracy theory, a new mythology, a social movement, a religious cult, or an alternate …
it a conspiracy theory, a new mythology, a social movement, a religious cult, or an alternate …
[图书][B] The paradox of transgression in games
T Mortensen, K Jørgensen - 2020 - taylorfrancis.com
The Paradox of Transgression in Games looks at transgressive games as an aesthetic
experience, tackling how players respond to game content that shocks, disturbs, and …
experience, tackling how players respond to game content that shocks, disturbs, and …
[HTML][HTML] The positive discomfort of spec ops: The line
K Jørgensen - Game studies, 2016 - gamestudies.org
This article documents how players report the positive discomfort of playing the third-person
military shooter Spec Ops: The Line (Yager Entertainment, 2012), and analyses their …
military shooter Spec Ops: The Line (Yager Entertainment, 2012), and analyses their …
Games-as-a-Disservice: Emergent value co-destruction in platform business models
Digital distribution has enabled game studios to reach global audiences and treat mobile
games as services rather than products, creating novel opportunities to develop value …
games as services rather than products, creating novel opportunities to develop value …
Playing a better me: How players rehearse their ethos via moral choices
M Consalvo, T Busch, C Jong - Games and Culture, 2019 - journals.sagepub.com
This article is an exploration of players' understandings of games that offer moral dilemmas
in order to explore player choice in tandem with game mechanics. We investigate how game …
in order to explore player choice in tandem with game mechanics. We investigate how game …
Playing the Other: Role-playing religion in videogames
L De Wildt, S Aupers - European Journal of Cultural Studies, 2019 - journals.sagepub.com
In contemporary 'post-secular society', videogames like Assassin's Creed, BioShock Infinite
or World of Warcraft are suffused with religious elements. Departing from a critique on …
or World of Warcraft are suffused with religious elements. Departing from a critique on …
The gamification of conspiracy: QAnon as alternate reality game
H Davies - Acta Ludologica, 2022 - ceeol.com
This article takes a ludological approach to QAnon and investigates the conspiracy
phenomenon as an Alternate Reality Game. Drawing extensively on media reportage of …
phenomenon as an Alternate Reality Game. Drawing extensively on media reportage of …
Values throughout the game space
Pro-social themes like empathy and wellbeing are gaining popularity within games to
contrast the medium's stigmatised explorations of themes like violence, often to catalyse …
contrast the medium's stigmatised explorations of themes like violence, often to catalyse …
'Gods in World of Warcraft exist': Religious reflexivity and the quest for meaning in online computer games
In 'secular'Western societies, religious topics permeate media texts of books, films, series
and games and such texts even inform several religious-spiritual movements. Critically …
and games and such texts even inform several religious-spiritual movements. Critically …