A survey of the state-of-the-art in patch-based synthesis

C Barnes, FL Zhang - Computational Visual Media, 2017 - Springer
This paper surveys the state-of-the-art of research in patch-based synthesis. Patch-based
methods synthesize output images by copying small regions from exemplar imagery. This …

Rviz: a toolkit for real domain data visualization

HR Kam, SH Lee, T Park, CH Kim - Telecommunication Systems, 2015 - Springer
In computational science and computer graphics, there is a strong requirement to represent
and visualize information in the real domain, and many visualization data structures and …

Patch-based 3D natural scene generation from a single example

W Li, X Chen, J Wang, B Chen - Proceedings of the IEEE …, 2023 - openaccess.thecvf.com
We target a 3D generative model for general natural scenes that are typically unique and
intricate. Lacking the necessary volumes of training data, along with the difficulties of having …

Cuda-based signed distance field calculation for adaptive grids

T Park, SH Lee, JH Kim, CH Kim - 2010 10th IEEE International …, 2010 - ieeexplore.ieee.org
We present a simple yet robust signed distance field (SDF) generator based on recent GPU
architectures. In our approach, the squared Euclidean distance is calculated for each …

Image processing

R Leonardi - US Patent 11,232,625, 2022 - Google Patents
An image processing method includes generating an initial representation of a three-
dimensional environment using a three-dimensional array of elements having a first spatial …

A-MapCG: an adaptive MapReduce framework for GPUs

L Liu, Y Zhang, M Liu, C Wang… - … Architecture, and Storage …, 2017 - ieeexplore.ieee.org
The MapReduce framework proposed by Google to process large data sets is an efficient
framework used in many areas, such as social network, scientific research, electronic …

Analysis on Spatial Sampling and Implementation for Primal Trees

T Park - Journal of Digital Contents Society, 2014 - koreascience.kr
The general octree structure is common for various applications including computer
graphics, geometry information analysis and query. Unfortunately, the general octree …

Anti-aliasing for distance field graphics rendering

L Seiler - US Patent 11,288,788, 2022 - Google Patents
In one embodiment, a computing system may determine, for a pixel, a sampling location
within a texture that comprises a plurality of texels, and based on the sampling location …

Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm

JH Kim - Journal of the Korea Society of Computer and …, 2019 - koreascience.kr
In this paper, we propose an algorithm that can quickly generate and synthesize city maps in
racing games. Racing games are characterized by moving a wide map rather than a fixed …

[PDF][PDF] 뷰의존형세분화와패턴합성알고리즘을이용한실시간도시맵생성기법

김종현 - 한국컴퓨터정보학회논문지, 2019 - koreascience.kr
In this paper, we propose an algorithm that can quickly generate and synthesize city maps in
racing games. Racing games are characterized by moving a wide map rather than a fixed …