A Survey of Non‐Rigid 3D Registration
Non‐rigid registration computes an alignment between a source surface with a target
surface in a non‐rigid manner. In the past decade, with the advances in 3D sensing …
surface in a non‐rigid manner. In the past decade, with the advances in 3D sensing …
Physical inertial poser (pip): Physics-aware real-time human motion tracking from sparse inertial sensors
Motion capture from sparse inertial sensors has shown great potential compared to image-
based approaches since occlusions do not lead to a reduced tracking quality and the …
based approaches since occlusions do not lead to a reduced tracking quality and the …
Structured local radiance fields for human avatar modeling
It is extremely challenging to create an animatable clothed human avatar from RGB videos,
especially for loose clothes due to the difficulties in motion modeling. To address this …
especially for loose clothes due to the difficulties in motion modeling. To address this …
Function4d: Real-time human volumetric capture from very sparse consumer rgbd sensors
Human volumetric capture is a long-standing topic in computer vision and computer
graphics. Although high-quality results can be achieved using sophisticated off-line systems …
graphics. Although high-quality results can be achieved using sophisticated off-line systems …
Recovering accurate 3d human pose in the wild using imus and a moving camera
In this work, we propose a method that combines a single hand-held camera and a set of
Inertial Measurement Units (IMUs) attached at the body limbs to estimate accurate 3D poses …
Inertial Measurement Units (IMUs) attached at the body limbs to estimate accurate 3D poses …
Intergen: Diffusion-based multi-human motion generation under complex interactions
We have recently seen tremendous progress in diffusion advances for generating realistic
human motions. Yet, they largely disregard the multi-human interactions. In this paper, we …
human motions. Yet, they largely disregard the multi-human interactions. In this paper, we …
Arch: Animatable reconstruction of clothed humans
In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel
end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans …
end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans …
Transpose: Real-time 3d human translation and pose estimation with six inertial sensors
Motion capture is facing some new possibilities brought by the inertial sensing technologies
which do not suffer from occlusion or wide-range recordings as vision-based solutions do …
which do not suffer from occlusion or wide-range recordings as vision-based solutions do …
Deepcap: Monocular human performance capture using weak supervision
Human performance capture is a highly important computer vision problem with many
applications in movie production and virtual/augmented reality. Many previous performance …
applications in movie production and virtual/augmented reality. Many previous performance …
Diffustereo: High quality human reconstruction via diffusion-based stereo using sparse cameras
We propose DiffuStereo, a novel system using only sparse cameras (8 in this work) for high-
quality 3D human reconstruction. At its core is a novel diffusion-based stereo module, which …
quality 3D human reconstruction. At its core is a novel diffusion-based stereo module, which …