[HTML][HTML] Presence and cybersickness in virtual reality are negatively related: a review

S Weech, S Kenny, M Barnett-Cowan - Frontiers in psychology, 2019 - frontiersin.org
In order to take advantage of the potential offered by the medium of virtual reality (VR), it will
be essential to develop an understanding of how to maximize the desirable experience of …

Perceptions of organizational politics research: Past, present, and future

WA Hochwarter, CC Rosen, SL Jordan… - Journal of …, 2020 - journals.sagepub.com
Research examining the influence of perceptions of organizational politics (POPs) is
currently at a nexus—capable of recognizing its previous contributions but also with an eye …

[HTML][HTML] The same video game in 2D, 3D or virtual reality–How does technology impact game evaluation and brand placements?

J Roettl, R Terlutter - PloS one, 2018 - journals.plos.org
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this
research, we analyze how an identical video game that is either played in a 2D …

[HTML][HTML] Usability issues of clinical and research applications of virtual reality in older people: A systematic review

C Tuena, E Pedroli, PD Trimarchi, A Gallucci… - Frontiers in Human …, 2020 - frontiersin.org
Aging is a condition that may be characterized by a decline in physical, sensory, and mental
capacities, while increased morbidity and multimorbidity may be associated with disability. A …

[HTML][HTML] Are you awed yet? How virtual reality gives us awe and goose bumps

D Quesnel, BE Riecke - Frontiers in psychology, 2018 - frontiersin.org
“Awe” is a category of emotion within the spectrum of self-transcendent experiences. Awe
has wellness benefits, with feelings of social interconnectivity and increased life satisfaction …

[HTML][HTML] The potential of virtual reality for the investigation of awe

A Chirico, DB Yaden, G Riva, A Gaggioli - Frontiers in psychology, 2016 - frontiersin.org
The emotion of awe is characterized by the perception of vastness and a need for
accommodation, which can include a positive and/or negative valence. While a number of …

[HTML][HTML] A scoping review of flow research

C Peifer, G Wolters, L Harmat, J Heutte, J Tan… - Frontiers in …, 2022 - frontiersin.org
Flow is a gratifying state of deep involvement and absorption that individuals report when
facing a challenging activity and they perceive adequate abilities to cope with it. The flow …

Virtual reality and 360 panorama technology: a media comparison to study changes in sense of presence, anxiety, and positive emotions

E Brivio, S Serino, E Negro Cousa, A Zini, G Riva… - Virtual Reality, 2021 - Springer
Recently, 360° panorama technologies have been used to create videos and pictures of real
and virtual environments, thus opening new possibilities for psychological research. The aim …

[HTML][HTML] Immersive interactive technologies for positive change: a scoping review and design considerations

A Kitson, M Prpa, BE Riecke - Frontiers in psychology, 2018 - frontiersin.org
Practices such as mindfulness, introspection, and self-reflection are known to have positive
short and long-term effects on health and well-being. However, in today's modern, fast …

Awedyssey: design tensions in eliciting self-transcendent emotions in virtual reality to support mental well-being and connection

N Miller, ER Stepanova, J Desnoyers-Stewart… - Proceedings of the …, 2023 - dl.acm.org
Access to nature and feeling connection is critical for mental health and well-being. These
benefits may be mediated by self-transcendent emotions evoked by nature. We need to …