The multidisciplinary approach to Alzheimer's disease and dementia. A narrative review of non-pharmacological treatment
C Zucchella, E Sinforiani, S Tamburin… - Frontiers in …, 2018 - frontiersin.org
Background: Alzheimer's disease (AD) and dementia are chronic diseases with progressive
deterioration of cognition, function, and behavior leading to severe disability and death. The …
deterioration of cognition, function, and behavior leading to severe disability and death. The …
Digital therapeutics in neurology
G Abbadessa, F Brigo, M Clerico, S De Mercanti… - Journal of …, 2022 - Springer
Digital therapeutics (DTx) is a section of digital health defined by the DTx Alliance as
“delivering evidence-based therapeutic interventions to patients that are driven by software …
“delivering evidence-based therapeutic interventions to patients that are driven by software …
Telemedicine and virtual reality for cognitive rehabilitation: a roadmap for the COVID-19 pandemic
E Mantovani, C Zucchella, S Bottiroli, A Federico… - Frontiers in …, 2020 - frontiersin.org
The current COVID-19 pandemic presents unprecedented new challenges to public health
and medical care delivery. To control viral transmission, social distancing measures have …
and medical care delivery. To control viral transmission, social distancing measures have …
'Kitchen and cooking,'a serious game for mild cognitive impairment and Alzheimer's disease: a pilot study
V Manera, PD Petit, A Derreumaux, I Orvieto… - Frontiers in aging …, 2015 - frontiersin.org
Recently there has been a growing interest in employing serious games (SGs) for the
assessment and rehabilitation of elderly people with mild cognitive impairment (MCI) …
assessment and rehabilitation of elderly people with mild cognitive impairment (MCI) …
A feasibility study with image-based rendered virtual reality in patients with mild cognitive impairment and dementia
V Manera, E Chapoulie, J Bourgeois, R Guerchouche… - PloS one, 2016 - journals.plos.org
Virtual Reality (VR) has emerged as a promising tool in many domains of therapy and
rehabilitation, and has recently attracted the attention of researchers and clinicians working …
rehabilitation, and has recently attracted the attention of researchers and clinicians working …
Gains in cognition through combined cognitive and physical training: the role of training dosage and severity of neurocognitive disorder
Physical as well as cognitive training interventions improve specific cognitive functions but
effects barely generalize on global cognition. Combined physical and cognitive training may …
effects barely generalize on global cognition. Combined physical and cognitive training may …
[HTML][HTML] Immersive virtual reality exergames for persons living with dementia: user-centered design study as a multistakeholder team during the COVID-19 pandemic
Background: Advancements in supporting personalized health care and well-being using
virtual reality (VR) have created opportunities to use immersive games to support a healthy …
virtual reality (VR) have created opportunities to use immersive games to support a healthy …
An approach to evaluating the user experience of serious games
The use of serious games to support learning continues to expand across a range of
educational and training settings. Hence, a need exists to understand more fully how users …
educational and training settings. Hence, a need exists to understand more fully how users …
Available virtual reality-based tools for executive functions: a systematic review
Introduction Executive dysfunctions constitute a significant public health problem: their high
impact on everyday life makes it a priority to identify early strategies for evaluating and …
impact on everyday life makes it a priority to identify early strategies for evaluating and …
[HTML][HTML] The effectiveness and safety of serious games for improving cognitive abilities among elderly people with cognitive impairment: systematic review and meta …
Background Cognitive impairment is a mental disorder that commonly affects elderly people.
Serious games, which are games that have a purpose other than entertainment, have been …
Serious games, which are games that have a purpose other than entertainment, have been …