The multidisciplinary approach to Alzheimer's disease and dementia. A narrative review of non-pharmacological treatment

C Zucchella, E Sinforiani, S Tamburin… - Frontiers in …, 2018 - frontiersin.org
Background: Alzheimer's disease (AD) and dementia are chronic diseases with progressive
deterioration of cognition, function, and behavior leading to severe disability and death. The …

Digital therapeutics in neurology

G Abbadessa, F Brigo, M Clerico, S De Mercanti… - Journal of …, 2022 - Springer
Digital therapeutics (DTx) is a section of digital health defined by the DTx Alliance as
“delivering evidence-based therapeutic interventions to patients that are driven by software …

Telemedicine and virtual reality for cognitive rehabilitation: a roadmap for the COVID-19 pandemic

E Mantovani, C Zucchella, S Bottiroli, A Federico… - Frontiers in …, 2020 - frontiersin.org
The current COVID-19 pandemic presents unprecedented new challenges to public health
and medical care delivery. To control viral transmission, social distancing measures have …

'Kitchen and cooking,'a serious game for mild cognitive impairment and Alzheimer's disease: a pilot study

V Manera, PD Petit, A Derreumaux, I Orvieto… - Frontiers in aging …, 2015 - frontiersin.org
Recently there has been a growing interest in employing serious games (SGs) for the
assessment and rehabilitation of elderly people with mild cognitive impairment (MCI) …

A feasibility study with image-based rendered virtual reality in patients with mild cognitive impairment and dementia

V Manera, E Chapoulie, J Bourgeois, R Guerchouche… - PloS one, 2016 - journals.plos.org
Virtual Reality (VR) has emerged as a promising tool in many domains of therapy and
rehabilitation, and has recently attracted the attention of researchers and clinicians working …

Gains in cognition through combined cognitive and physical training: the role of training dosage and severity of neurocognitive disorder

PD Bamidis, P Fissler, SG Papageorgiou… - Frontiers in aging …, 2015 - frontiersin.org
Physical as well as cognitive training interventions improve specific cognitive functions but
effects barely generalize on global cognition. Combined physical and cognitive training may …

[HTML][HTML] Immersive virtual reality exergames for persons living with dementia: user-centered design study as a multistakeholder team during the COVID-19 pandemic

J Muñoz, S Mehrabi, Y Li, A Basharat… - JMIR Serious …, 2022 - games.jmir.org
Background: Advancements in supporting personalized health care and well-being using
virtual reality (VR) have created opportunities to use immersive games to support a healthy …

An approach to evaluating the user experience of serious games

J Moizer, J Lean, E Dell'Aquila, P Walsh, AA Keary… - Computers & …, 2019 - Elsevier
The use of serious games to support learning continues to expand across a range of
educational and training settings. Hence, a need exists to understand more fully how users …

Available virtual reality-based tools for executive functions: a systematic review

F Borgnis, F Baglio, E Pedroli, F Rossetto… - Frontiers in …, 2022 - frontiersin.org
Introduction Executive dysfunctions constitute a significant public health problem: their high
impact on everyday life makes it a priority to identify early strategies for evaluating and …

[HTML][HTML] The effectiveness and safety of serious games for improving cognitive abilities among elderly people with cognitive impairment: systematic review and meta …

A Abd-Alrazaq, M Alajlani, D Alhuwail, CT Toro… - JMIR serious …, 2022 - games.jmir.org
Background Cognitive impairment is a mental disorder that commonly affects elderly people.
Serious games, which are games that have a purpose other than entertainment, have been …