MindNinja: Concept, development and evaluation of a mind action game based on EEGs

M Joselli, F Binder, E Clua… - 2014 Brazilian Symposium …, 2014 - ieeexplore.ieee.org
Nowadays, Brain Computer Interface (BCI) are becoming accessible and cheap solutions
and can be acquired with nonintrusive top off-the-shelf products. This creates a new …

[PDF][PDF] A content adaptation architecture for games

M Joselli, JRS Junior, M Zamith, E Clua, E Soluri - SBGames. SBC, 2012 - sbgames.org
Most of the game content is designed specificaly for the device, which it is being developed
for. Nowadays, with the development of mobile phones, smartphones, tablets and Digital TV …

Concept, development and evaluation of a mind action game with the electro encephalograms as an auxiliary input

M Joselli, F Binder, E Clua… - Journal on Interactive …, 2017 - journals-sol.sbc.org.br
Games are interactive applications that require input devices in order to send messages for
the interaction. Normally this input devices are mouse, keyboards and joysticks. Lately, this …

A Shader-Based Architecture for Virtual Reality Applications on Mobile Devices

AM Gil, TS Figueira - HCI International 2020–Late Breaking Papers: Virtual …, 2020 - Springer
As new technologies for CPUs and GPUs are released, games showcase improved
graphics, physics simulations, and responsiveness. For limited form-factors such as virtual …

A new energy-preserving cloud offloading algorithm for smart mobile devices

SA Said, SA Salem, SG Sayed - International Journal of …, 2019 - inderscienceonline.com
The advent of mobile devices becomes the way for various technological developments in
mobile communication and information technology. However, mobile users expect to access …

[PDF][PDF] A Game Architecture Based on Multiple GPUs With Energy Management

M Zamith, L Valente, M Joselli, JS Junior… - … of SBGames 2013, 2013 - sbgames.org
The availability of multicore CPUs and programmable GPUs have risen the provision of
processing power for applications. In case of games, this means increased scene realism …

MOBILE CLOUD COMPUTING ARCHITECTURE FOR MOBILE SERIOUS GAMES ORIENTED TO LEARNING DISORDERS

LA Mares-Rosas, AT Parra-Hernández… - INTED2017 …, 2017 - library.iated.org
Serious games designed with a pedagogical purpose are useful didactic tools to reinforce
the teaching-learning process of the students and to support the teaching methods of the …

Building HTML5 game features from cloud services Filling the gap between cloud services and real-life game features

G Lancioni - 2013 IEEE International Games Innovation …, 2013 - ieeexplore.ieee.org
HTML5 game development is an upcoming trend that enables new technologies to interact
in order to produce high quality games entirely based on the web. However, a fully …

Utilizing Cloud Computing in Developing a Mobile Location-Aware Tourist Guide System

S Alshattnawi - International Journal of Advanced Pervasive and …, 2013 - igi-global.com
Cloud Computing technologies support mobile applications and overcome the low
computation resources and limited data storage by providing an on-demand access with pay …

[引用][C] Exploring Energy Management on GPUs in Game Architectures

M Zamith, L Valente, M Joselli, JRS Junior, E Clua… - Journal on Interactive …, 2014