Examining the impact of gamification on intention of engagement and brand attitude in the marketing context

Y Yang, Y Asaad, Y Dwivedi - Computers in Human Behavior, 2017 - Elsevier
The development of multiple applications with features of games has brought about a new
trend–gamification. Gamification has become a fast-emerging practice in the business world …

Value creation in the video game industry: Industry economics, consumer benefits, and research opportunities

A Marchand, T Hennig-Thurau - Journal of interactive …, 2013 - journals.sagepub.com
In the past twenty years, the video game industry has established itself as a significant
contributor to the global entertainment economy. Compared to more established …

Twenty years of research on gamified advertising: a systematic overview of theories and variables

ZMC Van Berlo, EA Van Reijmersdal… - International Journal of …, 2023 - Taylor & Francis
Gamified advertising has received considerable attention from advertising scholars over the
last two decades. In the literature, two main types of gamified advertising can be identified: in …

Gamified interactions: whether, when, and how games facilitate self–brand connections

A Berger, T Schlager, DE Sprott… - Journal of the Academy of …, 2018 - Springer
Firms increasingly use games to interact with their customers. Yet, surprisingly little is known
about whether, when, and how such “gamified” interactions engage consumers with a firm's …

Product placement in video games: The effect of brand familiarity and repetition on consumers' memory

J Martí-Parreño, J Bermejo-Berros… - Journal of …, 2017 - journals.sagepub.com
Product placement in video games is gaining momentum as a means to target audiences in
an indirect and engaging way. This study uses a 2 (high repetition vs low repetition)× 2 (high …

Videogames-as-a-service: converting freemium-to paying-users through pop-up advertisement value

A Hussain, AZ Abbasi, LD Hollebeek… - Journal of Services …, 2022 - emerald.com
Purpose Though the videogame literature is thriving, little remains known regarding the
effectiveness of pop-up ads that appear in videogames. Addressing this gap, this study …

Disclosing the persuasive nature of advergames: Moderation effects of mood on brand responses via persuasion knowledge

EA Van Reijmersdal, N Lammers… - … Journal of Advertising, 2015 - Taylor & Francis
The aim of this study was to investigate whether the effects of advergame disclosures were
moderated by gamers' moods. More specifically, we tested whether the effects of disclosures …

Impact of media context on advertising memory: A meta-analysis of advertising effectiveness

ES Kwon, KW King, G Nyilasy… - Journal of …, 2019 - journalofadvertisingresearch.com
Media professionals and scholars have examined the influence of media context on
advertising effectiveness for more than 50 years, but clarity regarding media-context effects …

The key to 360-degree video advertising: An examination of the degree of narrative structure

Y Feng, Q Xie, C Lou - Journal of Advertising, 2019 - Taylor & Francis
In this study, we compared three 360-degree video ads with their counterparts—three
standard video ads—in terms of perceived ad novelty, presence (ie, spatial presence …

Advertising in digital games: a bibliometric review

G Yoon - Journal of Interactive Advertising, 2019 - Taylor & Francis
Over the past decade, persuasive games (advergaming) and advertising in games (in-game
advertising [IGA]) have been two types of engaging technology for promoting brands. This …