Quest-based learning: A scoping review of the research literature
C Snelson - TechTrends, 2022 - Springer
Quest-based learning (QBL) is a choice-driven approach that integrates game elements in a
gamified or game-based learning environment. A scoping review of the research literature …
gamified or game-based learning environment. A scoping review of the research literature …
Pengembangan Game Pembelajaran Teori Atom Dasar Model RPG sebagai Pendekatan Pengenalan Pembelajaran Kimia Sekolah Menengah Pertama
RA Shobirin, RN Sarbini… - Jurnal Informatika dan …, 2023 - jim.teknokrat.ac.id
The purpose of developing chemistry learning game for basic atomic theory material was to
help students' understanding as young learners to make it easier to understand and …
help students' understanding as young learners to make it easier to understand and …
Unfolding learning behaviors: a sequential analysis approach in a game-based learning environment
CY Calvin, HNH CHENG, C Tak-Wai - Research and Practice in …, 2012 - rptel.apsce.net
During the past two decades, conducting game-based learning research poses several
predicaments. In particular, two primary challenges have been raised: the lack of long-term …
predicaments. In particular, two primary challenges have been raised: the lack of long-term …
[PDF][PDF] Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas
RN Sarbini, S Purnomo Budi, O Setyawati - Jurnal EECCIS Vol, 2015 - academia.edu
Paper ini menjelaskan penerapan model Game Content Model (GCM) pada Role Playing
Games (RPG) untuk pemahaman berlalu-lintas dengan konsep pembelajaran quest-driven …
Games (RPG) untuk pemahaman berlalu-lintas dengan konsep pembelajaran quest-driven …
[PDF][PDF] DESIGN OF GAME-BASED LEARNING DEFEND THE COUNTRY USING ROLE PLAYING GAMES MECHANISM
Nowadays, it is undeniable that smartphones have been widely used by all levels of
community, including children. Besides being used for communication media, smartphone is …
community, including children. Besides being used for communication media, smartphone is …
[PDF][PDF] Pengembangan Game Based Learning Pembelajaran Bahasa Inggris Menggunakan Mekanisme Role Playing
RN Sarbini, A Fatmawati - Seminar Nasional dan Gelar Produk …, 2017 - academia.edu
Young learner merupakan pelajar muda dengan kisaran usia 6-12 tahun. Proses
pembelajaran pada young learner khususnya dalam pelajaran bahasa Inggris harus …
pembelajaran pada young learner khususnya dalam pelajaran bahasa Inggris harus …
Інтерактивний додаток віртуальної квест-екскурсії для абітурієнтів Сумського державного університету
ЮО Любивий - 2020 - essuir.sumdu.edu.ua
Кваліфікаційну роботу магістра присвячено розробці інтерактивного додатка
віртуальної квест-екскурсії для абітурієнтів Сумського державного університету …
віртуальної квест-екскурсії для абітурієнтів Сумського державного університету …
[PDF][PDF] DESIGN A ROLE PLAYING GAMES AS LEARNING MEDIA
A digital game with a Role-Playing Game (RPG) type is one of the games that has a storyline
that has been set in a scenario. What makes this game exclusive is that there are scenarios …
that has been set in a scenario. What makes this game exclusive is that there are scenarios …
An Approach to Developing Peer Learning by Integrating Tutoring System and Social Network Site
張佳豪, 邱瑞山 - 2012 - people.dyu.edu.tw
With the popularization of higher education, many universities face the problem that students
are very diverse in ability and willingness to learn. In this study, an approach to developing …
are very diverse in ability and willingness to learn. In this study, an approach to developing …
[PDF][PDF] Revealing Students' Behaviors in a Game-based Learning Environment: A Sequential Analysis Approach
Previous study developed a game-based learning environment, entitled My-Pet-My-Quest
(MPMQ), for arithmetic practices. The purpose of this study is to understand the learning …
(MPMQ), for arithmetic practices. The purpose of this study is to understand the learning …