Virtual reality and video games in cardiac rehabilitation programs. A systematic review

S García-Bravo, A Cuesta-Gómez… - Disability and …, 2021 - Taylor & Francis
Purpose To carry out a systematic review about the information about the application of of
virtual reality and videogames in cardiac rehabilitation. Methods A systematic review was …

Effectiveness of virtual reality games in improving physical function, balance and reducing falls in balance-impaired older adults: A systematic review and meta …

Y Ren, C Lin, Q Zhou, Z Yingyuan, G Wang… - Archives of gerontology …, 2023 - Elsevier
Background In recent years, sports games based on virtual reality (VR) have been widely
used in the prevention and treatment of diseases related to the elderly. However, there …

[HTML][HTML] A social VR-based collaborative exergame for rehabilitation: codesign, development and user study

SHH Shah, AST Karlsen, M Solberg, IA Hameed - Virtual Reality, 2023 - Springer
Immersive virtual reality (VR)-based exercise video games (exergames) are increasingly
being employed as a supportive intervention in rehabilitation programs to promote …

[HTML][HTML] Eldo-care: EEG with kinect sensor based telehealthcare for the disabled and the elderly

S Das, A Adhikary, AA Laghari, S Mitra - Neuroscience Informatics, 2023 - Elsevier
Telehealthcare systems are nowadays becoming a massive daily helping kit for elderly and
disabled people. By using the Kinect sensors, remote monitoring has become easy. Also …

[HTML][HTML] The effectiveness and cost-effectiveness of strength and balance Exergames to reduce falls risk for people aged 55 years and older in UK assisted living …

EK Stanmore, A Mavroeidi, LD de Jong, DA Skelton… - BMC medicine, 2019 - Springer
Background Falls are the leading cause of fatal and non-fatal unintentional injuries in older
people. The use of Exergames (active, gamified video-based exercises) is a possible …

[HTML][HTML] The quest for synergy between physical exercise and cognitive stimulation via exergaming in people with dementia: a randomized controlled trial

EGA Karssemeijer, JA Aaronson, WJR Bossers… - Alzheimer's research & …, 2019 - Springer
Background Exercise is often proposed as a non-pharmacological intervention to delay
cognitive decline in people with dementia, but evidence remains inconclusive. Previous …

[HTML][HTML] Virtual reality-based exercise with exergames as medicine in different contexts: A short review

MTS Costa, LP Vieira… - Clinical practice and …, 2019 - ncbi.nlm.nih.gov
There is enough evidence that, nowadays, the sedentary lifestyle is one of the major health
problems worldwide, linked to many chronic diseases, including mental comorbidities …

[HTML][HTML] Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study

O Stamm, R Dahms, N Reithinger, A Ruß… - Virtual Reality, 2022 - Springer
Abstract Immersive Virtual Reality (VR) with head-mounted displays (HMD) can be a
promising tool for increasing adherence to exercise in older adults. However, there is little …

Effects of exergame and video game training on cognitive and physical function in older adults: A randomized controlled trial

HY Hou, HJ Li - Applied Ergonomics, 2022 - Elsevier
Few studies have simultaneously explored the training effects of exergame and video game.
The purpose of this study was to investigate the effects of exergame and video game training …

[HTML][HTML] Effects of exergaming in people with dementia: results of a systematic literature review

J Van Santen, RM Dröes, M Holstege… - Journal of …, 2018 - content.iospress.com
Background: Physical exercise benefits functioning, health, and well-being. However,
people living with dementia in particular hardly engage in exercise. Exergaming (exercise …