[HTML][HTML] Hand tracking for immersive virtual reality: opportunities and challenges

G Buckingham - Frontiers in Virtual Reality, 2021 - frontiersin.org
Hand tracking has become an integral feature of recent generations of immersive virtual
reality head-mounted displays. With the widespread adoption of this feature, hardware …

A haptic-feedback virtual reality system to improve the box and block test (BBT) for upper extremity motor function assessment

Y Dong, X Liu, M Tang, H Huo, D Chen, Z Wu, R An… - Virtual Reality, 2023 - Springer
Abstract The Box and Block Test (BBT) has been widely used to assess gross upper
extremity (UE) motor function. We designed a haptic-feedback virtual reality (VR) system …

Kinematics of aimed movements in ecological immersive virtual reality: a comparative study with real world

S Arlati, N Keijsers, G Paolini, G Ferrigno, M Sacco - Virtual Reality, 2022 - Springer
Virtual reality (VR) has recently emerged as a promising technology to rehabilitate upper
limb functions after stroke. To promote the recovery of functions, retraining physiological …

[HTML][HTML] How good are virtual hands? Influences of input modality on motor tasks in virtual reality

A Hameed, S Möller, A Perkis - Journal of Environmental Psychology, 2023 - Elsevier
Hand-tracking enables controller-free interaction with virtual environments, which can make
virtual reality (VR) experiences more natural and immersive. As naturalness hinges on both …

[HTML][HTML] A kinematic and EMG dataset of online adjustment of reach-to-grasp movements to visual perturbations

MP Furmanek, M Mangalam, M Yarossi, K Lockwood… - Scientific data, 2022 - nature.com
Control of reach-to-grasp movements for deft and robust interactions with objects requires
rapid sensorimotor updating that enables online adjustments to changing external goals (eg …

Robot, Pass me the tool: Handle visibility facilitates task-oriented handovers

V Ortenzi, M Filipovica, D Abdlkarim… - 2022 17th ACM/IEEE …, 2022 - ieeexplore.ieee.org
A human handing over an object modulates their grasp and movements to accommodate
their partner's capa-bilities, which greatly increases the likelihood of a successful transfer …

[HTML][HTML] Movement kinematic and postural control differences when performing a visuomotor skill in real and virtual environments

K Brock, SJ Vine, JM Ross, M Trevarthen… - Experimental Brain …, 2023 - Springer
Immersive technologies, like virtual and mixed reality, pose a novel challenge for our
sensorimotor systems as they deliver simulated sensory inputs that may not match those of …

[HTML][HTML] Influence of body visualization in VR during the execution of motoric tasks in different age groups

S Pastel, K Petri, D Bürger, H Marschal, CH Chen… - Plos one, 2022 - journals.plos.org
Virtual reality (VR) has become a common tool and is often considered for sport-specific
purposes. Despite the increased usage, the transfer of VR-adapted skills into the real-world …

[HTML][HTML] Influence of virtual reality and task complexity on digital health metrics assessing upper limb function

CM Kanzler, T Armand, L Simovic, R Sylvester… - Journal of …, 2024 - Springer
Background Technology-based assessments using 2D virtual reality (VR) environments and
goal-directed instrumented tasks can deliver digital health metrics describing upper limb …

Age-related differences in the kinematics of aimed movements in immersive virtual reality: a preliminary study

S Arlati, N Keijsers, G Paolini… - 2022 IEEE …, 2022 - ieeexplore.ieee.org
Immersive virtual reality (VR) represents a viable technology to support rehabilitation and
promote the recovery of upper limb functions after stroke. Nonetheless, it has not been …