An introduction to online video game qos and qoe influencing factors

F Metzger, S Geißler, A Grigorjew, F Loh… - … Surveys & Tutorials, 2022 - ieeexplore.ieee.org
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource
demands can put significant stress on the global communication infrastructure. And network …

Player–video game interaction: A systematic review of current concepts

L Caroux, K Isbister, L Le Bigot, N Vibert - Computers in human behavior, 2015 - Elsevier
Video game design requires a user-centered approach to ensure that the experience
enjoyed by players is as good as possible. However, the nature of player–video game …

On the quality of service of cloud gaming systems

KT Chen, YC Chang, HJ Hsu, DY Chen… - IEEE Transactions …, 2013 - ieeexplore.ieee.org
Cloud gaming, ie, real-time game playing via thin clients, relieves users from being forced to
upgrade their computers and resolve the incompatibility issues between games and …

Real-time visualization of building information models (BIM)

M Johansson, M Roupé, P Bosch-Sijtsema - Automation in construction, 2015 - Elsevier
This paper highlights and addresses the complexity and challenges involved in visualizing
large and detailed Building Information Models (BIM) in real-time. The contribution of the …

Lower is better? The effects of local latencies on competitive first-person shooter game players

S Liu, M Claypool, A Kuwahara, J Sherman… - Proceedings of the …, 2021 - dl.acm.org
Video game play is among the most popular forms of entertainment in the world and eSports
is a multi-billion dollar industry. Esports gamers, and competitive gamers more broadly, want …

Supporting communication and coordination in collaborative sensemaking

N Mahyar, M Tory - IEEE transactions on visualization and …, 2014 - ieeexplore.ieee.org
When people work together to analyze a data set, they need to organize their findings,
hypotheses, and evidence, share that information with their collaborators, and coordinate …

Enabling adaptive high-frame-rate video streaming in mobile cloud gaming applications

J Wu, C Yuen, NM Cheung, J Chen… - IEEE Transactions on …, 2015 - ieeexplore.ieee.org
High-frame-rate (HFR) video is emerging in popular gaming applications to enhance the
smooth experience perceived by end users. However, it is challenging to guarantee the …

Improving mobile game performance with basic optimization techniques in unity

G Koulaxidis, S Xinogalos - Modelling, 2022 - mdpi.com
Creating video games can be a very complex process, which requires taking into account
various hardware and software limitations. This process is even more complex for mobile …

A perceptual model for eccentricity-dependent spatio-temporal flicker fusion and its applications to foveated graphics

B Krajancich, P Kellnhofer, G Wetzstein - ACM Transactions on Graphics …, 2021 - dl.acm.org
Virtual and augmented reality (VR/AR) displays strive to provide a resolution, framerate and
field of view that matches the perceptual capabilities of the human visual system, all while …

Thin to win? Network performance analysis of the OnLive thin client game system

M Claypool, D Finkel, A Grant… - 2012 11th Annual …, 2012 - ieeexplore.ieee.org
The growth in network bitrates and server-based processing has provided a renewed
opportunity for thin client games, where the server does heavy-weight computations …