[HTML][HTML] Emotion recognition techniques using physiological signals and video games-Systematic review

M Callejas-Cuervo, LA Martínez-Tejada… - Revista Facultad de …, 2017 - scielo.org.co
Emotion recognition systems from physiological signals are innovative techniques that allow
studying the behavior and reaction of an individual when exposed to information that may …

Experimental investigation of the impact of a destination promotional video with physiological and self-reported measures

R Guerrero-Rodríguez, S Stepchenkova… - Tourism Management …, 2020 - Elsevier
This experimental study addresses the effect of a destination promotional video on tourists'
perceptions, attitudes, and intent to visit that destination depending on the viewing mode of …

Game-calibrated and user-tailored remote detection of stress and boredom in games

F Bevilacqua, H Engström, P Backlund - Sensors, 2019 - mdpi.com
Emotion detection based on computer vision and remote extraction of user signals
commonly rely on stimuli where users have a passive role with limited possibilities for …

Changes in heart rate and facial actions during a gaming session with provoked boredom and stress

F Bevilacqua, H Engström, P Backlund - Entertainment Computing, 2018 - Elsevier
This paper presents an experiment aimed at exploring the relation between facial actions
(FA), heart rate (HR) and emotional states, particularly stress and boredom, during the …

[PDF][PDF] Realizing a Mobile Multimodal Platform for Serious Games Analytics.

L Shoukry, S Göbel - International Journal of Serious …, 2019 - pdfs.semanticscholar.org
This paper presents the design and development of" StoryPlay Multimodal", a mobile
multimodal analytics platform for the evaluation of Serious Games. It is intended to serve …

Game-calibrated and user-tailored remote detection of emotions: A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in …

F Bevilacqua - 2018 - diva-portal.org
Questionnaires and physiological measurements are the most common approach used to
obtain data for emotion estimation in the field of human-computer interaction (HCI) and …

Mobile multimodal serious games analytics

L Shoukry - 2020 - tuprints.ulb.tu-darmstadt.de
Educational games are one prominent type of Serious Games that are designed for
educational purposes. One goal of evaluating their benefits is ensuring that they meet these …

StoryPlay Multimodal: A Research Tool for the Mutimodal Evaluation of Serious Games

L Shoukry, S Göbel - European Conference on Games Based …, 2017 - search.proquest.com
The many benefits of Serious Games have led to a growing interest in using them as
educational tools. With this growing interest, researchers in the field of Serious Games have …

Leveraging Emotional Learning Process (ELP) Data-based Interventions in Undergraduate Computing Education

CM De Lira - 2024 - search.proquest.com
The increasing demand for a diverse pool of computing talent combined with a persistent
shortage of skilled workers, particularly from underrepresented groups, has engendered a …

[PDF][PDF] Análise automática de reações emocionais aplicada a narrativas audiovisuais

EC do Nascimento, A Moroni - XXIII Jornada de Iniciação Científica do CTI …, 2021 - gov.br
The area of automatic emotion detection lately advances through detectors with greater
accuracy and performance, and also in the actual use of these detectors in applications …