[HTML][HTML] Let the body'n'brain games begin: toward innovative training approaches in esports athletes

AL Martin-Niedecken, A Schättin - Frontiers in psychology, 2020 - frontiersin.org
The phenomenon of eSports is omnipresent today. International championships and their
competitive athletes thrill millions of spectators who watch as eSports athletes and their …

Personalized gamification: A literature review of outcomes, experiments, and approaches

L Rodrigues, AM Toda, PT Palomino… - Eighth international …, 2020 - dl.acm.org
Personalized gamification has gained substantial interest due to the expectation that it can
improve gamification's success. Considering some secondary studies on this topic, they lack …

How gamification drives consumer citizenship behaviour: The role of perceived gamification affordances

J Xu, HS Du, KN Shen, D Zhang - International Journal of Information …, 2022 - Elsevier
Encouraging online consumers to perform the voluntary extra-role behaviour, so called
“consumer citizenship behaviour”, is crucial to organizational performance in the modern …

[HTML][HTML] The effects of personalized gamification on students' flow experience, motivation, and enjoyment

W Oliveira, J Hamari, S Joaquim, AM Toda… - Smart Learning …, 2022 - Springer
Gamification refers to the attempt to transform different kinds of systems to be able to better
invoke positive experiences such as the flow state. However, the ability of such intervention …

Strengthening gamification studies: Current trends and future opportunities of gamification research

A Rapp, F Hopfgartner, J Hamari, C Linehan… - International Journal of …, 2019 - Elsevier
Gamification is now a well-established technique in Human-Computer Interaction. However,
research on gamification still faces a variety of empirical and theoretical challenges. Firstly …

[HTML][HTML] The relationship between user types and gamification designs

ACG Santos, W Oliveira, J Hamari, L Rodrigues… - User modeling and user …, 2021 - Springer
Gamification has been discussed as a standout approach to improve user experience, with
different studies showing that users can have different preferences over game elements …

[HTML][HTML] Can gamification influence the academic performance of students?

V Arufe Giráldez, A Sanmiguel-Rodríguez… - Sustainability, 2022 - mdpi.com
Gamification along with a whole range of other active methodologies are being incorporated
into university classrooms due to their potential benefits for student learning. The aim of this …

[HTML][HTML] Gamifying learning for learners

C Dichev, D Dicheva, K Irwin - International Journal of Educational …, 2020 - Springer
The majority of user models in gamification are based on user's gamer personality.
However, the motivations driving individuals' learning behavior differ from their motivations …

Hexad-12: Developing and validating a short version of the gamification user types hexad scale

J Krath, M Altmeyer, GF Tondello… - Proceedings of the 2023 …, 2023 - dl.acm.org
The Hexad scale is a crucial tool for personalized gamification in user experience (UX)
design. However, completing a 24-item questionnaire can increase dropout rates and …

[HTML][HTML] An analysis of game design elements used in digital game-based language learning

T Govender, J Arnedo-Moreno - Sustainability, 2021 - mdpi.com
Considerable changes have occurred in language learning with the introduction of gameful
approaches in the classroom and the increase in the popularity of language applications like …