Animatable neural radiance fields for modeling dynamic human bodies

S Peng, J Dong, Q Wang, S Zhang… - Proceedings of the …, 2021 - openaccess.thecvf.com
This paper addresses the challenge of reconstructing an animatable human model from a
multi-view video. Some recent works have proposed to decompose a non-rigidly deforming …

A survey on dual-quaternions

B Kenwright - arXiv preprint arXiv:2303.14765, 2023 - arxiv.org
Over the past few years, the applications of dual-quaternions have not only developed in
many different directions but has also evolved in exciting ways in several areas. As dual …

Ash: Animatable gaussian splats for efficient and photoreal human rendering

H Pang, H Zhu, A Kortylewski… - Proceedings of the …, 2024 - openaccess.thecvf.com
Real-time rendering of photorealistic and controllable human avatars stands as a
cornerstone in Computer Vision and Graphics. While recent advances in neural implicit …

Human gaussian splatting: Real-time rendering of animatable avatars

A Moreau, J Song, H Dhamo, R Shaw… - Proceedings of the …, 2024 - openaccess.thecvf.com
This work addresses the problem of real-time rendering of photorealistic human body
avatars learned from multi-view videos. While the classical approaches to model and render …

Deepcap: Monocular human performance capture using weak supervision

M Habermann, W Xu, M Zollhofer… - Proceedings of the …, 2020 - openaccess.thecvf.com
Human performance capture is a highly important computer vision problem with many
applications in movie production and virtual/augmented reality. Many previous performance …

Simpoe: Simulated character control for 3d human pose estimation

Y Yuan, SE Wei, T Simon, K Kitani… - Proceedings of the …, 2021 - openaccess.thecvf.com
Accurate estimation of 3D human motion from monocular video requires modeling both
kinematics (body motion without physical forces) and dynamics (motion with physical …

Real-time deep dynamic characters

M Habermann, L Liu, W Xu, M Zollhoefer… - ACM Transactions on …, 2021 - dl.acm.org
We propose a deep videorealistic 3D human character model displaying highly realistic
shape, motion, and dynamic appearance learned in a new weakly supervised way from …

Dynamicfusion: Reconstruction and tracking of non-rigid scenes in real-time

RA Newcombe, D Fox, SM Seitz - Proceedings of the IEEE …, 2015 - cv-foundation.org
We present the first dense SLAM system capable of reconstructing non-rigidly deforming
scenes in real-time, by fusing together RGBD scans captured from commodity sensors. Our …

Reconstructing animatable categories from videos

G Yang, C Wang, ND Reddy… - Proceedings of the …, 2023 - openaccess.thecvf.com
Building animatable 3D models is challenging due to the need for 3D scans, laborious
registration, and manual rigging. Recently, differentiable rendering provides a pathway to …

Habitat 3.0: A co-habitat for humans, avatars and robots

X Puig, E Undersander, A Szot, MD Cote… - arXiv preprint arXiv …, 2023 - arxiv.org
We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in
home environments. Habitat 3.0 offers contributions across three dimensions:(1) Accurate …