Animatable neural radiance fields for modeling dynamic human bodies
This paper addresses the challenge of reconstructing an animatable human model from a
multi-view video. Some recent works have proposed to decompose a non-rigidly deforming …
multi-view video. Some recent works have proposed to decompose a non-rigidly deforming …
A survey on dual-quaternions
B Kenwright - arXiv preprint arXiv:2303.14765, 2023 - arxiv.org
Over the past few years, the applications of dual-quaternions have not only developed in
many different directions but has also evolved in exciting ways in several areas. As dual …
many different directions but has also evolved in exciting ways in several areas. As dual …
Ash: Animatable gaussian splats for efficient and photoreal human rendering
H Pang, H Zhu, A Kortylewski… - Proceedings of the …, 2024 - openaccess.thecvf.com
Real-time rendering of photorealistic and controllable human avatars stands as a
cornerstone in Computer Vision and Graphics. While recent advances in neural implicit …
cornerstone in Computer Vision and Graphics. While recent advances in neural implicit …
Human gaussian splatting: Real-time rendering of animatable avatars
This work addresses the problem of real-time rendering of photorealistic human body
avatars learned from multi-view videos. While the classical approaches to model and render …
avatars learned from multi-view videos. While the classical approaches to model and render …
Deepcap: Monocular human performance capture using weak supervision
Human performance capture is a highly important computer vision problem with many
applications in movie production and virtual/augmented reality. Many previous performance …
applications in movie production and virtual/augmented reality. Many previous performance …
Simpoe: Simulated character control for 3d human pose estimation
Accurate estimation of 3D human motion from monocular video requires modeling both
kinematics (body motion without physical forces) and dynamics (motion with physical …
kinematics (body motion without physical forces) and dynamics (motion with physical …
Real-time deep dynamic characters
We propose a deep videorealistic 3D human character model displaying highly realistic
shape, motion, and dynamic appearance learned in a new weakly supervised way from …
shape, motion, and dynamic appearance learned in a new weakly supervised way from …
Dynamicfusion: Reconstruction and tracking of non-rigid scenes in real-time
We present the first dense SLAM system capable of reconstructing non-rigidly deforming
scenes in real-time, by fusing together RGBD scans captured from commodity sensors. Our …
scenes in real-time, by fusing together RGBD scans captured from commodity sensors. Our …
Reconstructing animatable categories from videos
Building animatable 3D models is challenging due to the need for 3D scans, laborious
registration, and manual rigging. Recently, differentiable rendering provides a pathway to …
registration, and manual rigging. Recently, differentiable rendering provides a pathway to …
Habitat 3.0: A co-habitat for humans, avatars and robots
We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in
home environments. Habitat 3.0 offers contributions across three dimensions:(1) Accurate …
home environments. Habitat 3.0 offers contributions across three dimensions:(1) Accurate …