[PDF][PDF] A machine learning approach for filtering Monte Carlo noise.

NK Kalantari, S Bako, P Sen - ACM Trans. Graph., 2015 - cseweb.ucsd.edu
The most successful approaches for filtering Monte Carlo noise use feature-based filters (eg,
cross-bilateral and cross non-local means filters) that exploit additional scene features such …

Adaptive rendering with non-local means filtering

F Rousselle, C Knaus, M Zwicker - ACM Transactions on Graphics (TOG), 2012 - dl.acm.org
We propose a novel approach for image space adaptive sampling and filtering in Monte
Carlo rendering. We use an iterative scheme composed of three steps. First, we adaptively …

Adaptive sampling and reconstruction using greedy error minimization

F Rousselle, C Knaus, M Zwicker - ACM Transactions on Graphics (TOG), 2011 - dl.acm.org
We introduce a novel approach for image space adaptive sampling and reconstruction in
Monte Carlo rendering. We greedily minimize relative mean squared error (MSE) by iterating …

SURE-based optimization for adaptive sampling and reconstruction

TM Li, YT Wu, YY Chuang - ACM Transactions on Graphics (TOG), 2012 - dl.acm.org
We apply Stein's Unbiased Risk Estimator (SURE) to adaptive sampling and reconstruction
to reduce noise in Monte Carlo rendering. SURE is a general unbiased estimator for mean …

Robust denoising using feature and color information

F Rousselle, M Manzi, M Zwicker - Computer Graphics Forum, 2013 - Wiley Online Library
We propose a method that robustly combines color and feature buffers to denoise Monte
Carlo renderings. On one hand, feature buffers, such as per pixel normals, textures, or …

Adaptive rendering based on weighted local regression

B Moon, N Carr, SE Yoon - ACM Transactions on Graphics (TOG), 2014 - dl.acm.org
Monte Carlo ray tracing is considered one of the most effective techniques for rendering
photo-realistic imagery, but requires a large number of ray samples to produce converged or …

[PDF][PDF] Montage4D: interactive seamless fusion of multiview video textures.

R Du, M Chuang, W Chang, H Hoppe, A Varshney - I3D, 2018 - cs.umd.edu
The commoditization of virtual and augmented reality devices and the availability of
inexpensive consumer depth cameras have catalyzed a resurgence of interest in …

Boosting Monte Carlo rendering by ray histogram fusion

M Delbracio, P Musé, A Buades, J Chauvier… - ACM Transactions on …, 2014 - dl.acm.org
This article proposes a new multiscale filter accelerating Monte Carlo renderer. Each pixel in
the image is characterized by the colors of the rays that reach its surface. The proposed filter …

Fast 4D sheared filtering for interactive rendering of distribution effects

LQ Yan, SU Mehta, R Ramamoorthi… - ACM Transactions on …, 2015 - dl.acm.org
Soft shadows, depth of field, and diffuse global illumination are common distribution effects,
usually rendered by Monte Carlo ray tracing. Physically correct, noise-free images can …

Layered reconstruction for defocus and motion blur

J Munkberg, K Vaidyanathan… - Computer Graphics …, 2014 - Wiley Online Library
Light field reconstruction algorithms can substantially decrease the noise in stochastically
rendered images. Recent algorithms for defocus blur alone are both fast and accurate …