Explaining reinforcement learning to mere mortals: An empirical study

A Anderson, J Dodge, A Sadarangani… - arXiv preprint arXiv …, 2019 - arxiv.org
We present a user study to investigate the impact of explanations on non-experts'
understanding of reinforcement learning (RL) agents. We investigate both a common RL …

[HTML][HTML] Combining gaze and AI planning for online human intention recognition

R Singh, T Miller, J Newn, E Velloso, F Vetere… - Artificial Intelligence, 2020 - Elsevier
Intention recognition is the process of using behavioural cues, such as deliberative actions,
eye gaze, and gestures, to infer an agent's goals or future behaviour. In artificial intelligence …

Mental models of mere mortals with explanations of reinforcement learning

A Anderson, J Dodge, A Sadarangani… - ACM Transactions on …, 2020 - dl.acm.org
How should reinforcement learning (RL) agents explain themselves to humans not trained in
AI? To gain insights into this question, we conducted a 124-participant, four-treatment …

Cooperating to compete: The mutuality of cooperation and competition in boardgame play

MJ Rogerson, MR Gibbs, W Smith - … of the 2018 CHI conference on …, 2018 - dl.acm.org
This paper examines the complex relationship between competition and cooperation in
boardgame play. We understand boardgaming as distributed cognition, where people work …

Unpacking “boardgames with apps”: The hybrid digital boardgame model

M J. Rogerson, L A. Sparrow, M R. Gibbs - Proceedings of the 2021 CHI …, 2021 - dl.acm.org
Increasingly, modern boardgames incorporate digital apps and tools to deliver content in
novel ways. Despite disparate approaches to incorporating digital tools in otherwise non …

Evaluating real-time gaze representations to infer intentions in competitive turn-based strategy games

J Newn, E Velloso, F Allison, Y Abdelrahman… - Proceedings of the …, 2017 - dl.acm.org
In this paper, we investigate nine different visual representations of gaze in a competitive
digital game setting. We evaluate the ability of spectators to infer a player's intentions in the …

Looks can be deceiving: Using gaze visualisation to predict and mislead opponents in strategic gameplay

J Newn, F Allison, E Velloso, F Vetere - … of the 2018 CHI Conference on …, 2018 - dl.acm.org
In competitive co-located gameplay, players use their opponents' gaze to make predictions
about their plans while simultaneously managing their own gaze to avoid giving away their …

EmojiChat: Toward Designing Emoji-Driven Social Interaction in VR Museums

L Shen, X Wang, S Li, LH Lee, M Fan… - International Journal of …, 2024 - Taylor & Francis
Museums have traditionally been places of learning, evolving into spaces that also facilitate
socializing. This shift is particularly evident in virtual reality (VR) museums, which have …

Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games

B Maurer, M Lankes, M Tscheligi - Entertainment Computing, 2018 - Elsevier
This article reflects on the effects of shared gaze visualizations on perceived social presence
and non-verbal communication in online gameplay. We report on two case studies that …

Social gaze in minimalist games

M Lankes - Proceedings of the Annual Symposium on Computer …, 2020 - dl.acm.org
Social gaze-based interactions in games form a timely field of research as they can enrich
communicative acts within the game world. Apart from portraying gaze via realistic-looking …