Explaining reinforcement learning to mere mortals: An empirical study
A Anderson, J Dodge, A Sadarangani… - arXiv preprint arXiv …, 2019 - arxiv.org
We present a user study to investigate the impact of explanations on non-experts'
understanding of reinforcement learning (RL) agents. We investigate both a common RL …
understanding of reinforcement learning (RL) agents. We investigate both a common RL …
[HTML][HTML] Combining gaze and AI planning for online human intention recognition
Intention recognition is the process of using behavioural cues, such as deliberative actions,
eye gaze, and gestures, to infer an agent's goals or future behaviour. In artificial intelligence …
eye gaze, and gestures, to infer an agent's goals or future behaviour. In artificial intelligence …
Mental models of mere mortals with explanations of reinforcement learning
A Anderson, J Dodge, A Sadarangani… - ACM Transactions on …, 2020 - dl.acm.org
How should reinforcement learning (RL) agents explain themselves to humans not trained in
AI? To gain insights into this question, we conducted a 124-participant, four-treatment …
AI? To gain insights into this question, we conducted a 124-participant, four-treatment …
Cooperating to compete: The mutuality of cooperation and competition in boardgame play
This paper examines the complex relationship between competition and cooperation in
boardgame play. We understand boardgaming as distributed cognition, where people work …
boardgame play. We understand boardgaming as distributed cognition, where people work …
Unpacking “boardgames with apps”: The hybrid digital boardgame model
Increasingly, modern boardgames incorporate digital apps and tools to deliver content in
novel ways. Despite disparate approaches to incorporating digital tools in otherwise non …
novel ways. Despite disparate approaches to incorporating digital tools in otherwise non …
Evaluating real-time gaze representations to infer intentions in competitive turn-based strategy games
In this paper, we investigate nine different visual representations of gaze in a competitive
digital game setting. We evaluate the ability of spectators to infer a player's intentions in the …
digital game setting. We evaluate the ability of spectators to infer a player's intentions in the …
Looks can be deceiving: Using gaze visualisation to predict and mislead opponents in strategic gameplay
In competitive co-located gameplay, players use their opponents' gaze to make predictions
about their plans while simultaneously managing their own gaze to avoid giving away their …
about their plans while simultaneously managing their own gaze to avoid giving away their …
EmojiChat: Toward Designing Emoji-Driven Social Interaction in VR Museums
Museums have traditionally been places of learning, evolving into spaces that also facilitate
socializing. This shift is particularly evident in virtual reality (VR) museums, which have …
socializing. This shift is particularly evident in virtual reality (VR) museums, which have …
Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games
This article reflects on the effects of shared gaze visualizations on perceived social presence
and non-verbal communication in online gameplay. We report on two case studies that …
and non-verbal communication in online gameplay. We report on two case studies that …
Social gaze in minimalist games
M Lankes - Proceedings of the Annual Symposium on Computer …, 2020 - dl.acm.org
Social gaze-based interactions in games form a timely field of research as they can enrich
communicative acts within the game world. Apart from portraying gaze via realistic-looking …
communicative acts within the game world. Apart from portraying gaze via realistic-looking …