Constructionist gaming: Understanding the benefits of making games for learning

YB Kafai, Q Burke - Educational psychologist, 2015 - Taylor & Francis
There has been considerable interest in examining the educational potential of playing
video games. One crucial element, however, has traditionally been left out of these …

Literature review in games and learning

J Kirriemuir, A McFarlane - 2004 - telearn.hal.science
This review is intended as a timely introduction to current thinking about the role of computer
games in supporting children's learning inside and out of school. It highlights the key areas …

[图书][B] Video games have always been queer

B Ruberg - 2019 - books.google.com
Argues for the queer potential of video games While popular discussions about queerness
in video games often focus on big-name, mainstream games that feature LGBTQ characters …

[图书][B] Gaming at the edge: Sexuality and gender at the margins of gamer culture

A Shaw - 2015 - books.google.com
Video games have long been seen as the exclusive territory of young, heterosexual white
males. In a media landscape dominated by such gamers, players who do not fit this mold …

[图书][B] New literacies: Everyday practices and social learning

C Lankshear, M Knobel - 2011 - books.google.com
“Like a compass guiding you to what's important and why in this rapidly evolving field, this
new edition is utterly stimulating but also thoughtful and measured.” Daniel Cassany …

Parental mediation theory for the digital age

LS Clark - Communication theory, 2011 - academic.oup.com
This article describes the theory of parental mediation, which has evolved to consider how
parents utilize interpersonal communication to mitigate the negative effects that they believe …

[图书][B] Hanging out, messing around, and geeking out: Kids living and learning with new media

M Ito - 2013 - library.oapen.org
An examination of young people's everyday new media practices—including video-game
playing, text-messaging, digital media production, and social media use. Conventional …

“I can defend myself” women's strategies for coping with harassment while gaming online

AC Cote - Games and culture, 2017 - journals.sagepub.com
Although video game audiences have greatly diversified over recent years, players who are
not the stereotypical straight, White, male “gamer” are still frequently viewed as outsiders to …

Do you identify as a gamer? Gender, race, sexuality, and gamer identity

A Shaw - new media & society, 2012 - journals.sagepub.com
The demand for minority representation in video games often focuses on proving that
members of marginalized groups are gamers. In turn, it is asserted that the gaming industry …

[图书][B] The language of gaming

A Ensslin - 2017 - books.google.com
This innovative text examines videogames and gaming from the point of view of discourse
analysis. In particular, it studies two major aspects of videogame-related communication: the …