Constructionist gaming: Understanding the benefits of making games for learning
There has been considerable interest in examining the educational potential of playing
video games. One crucial element, however, has traditionally been left out of these …
video games. One crucial element, however, has traditionally been left out of these …
Literature review in games and learning
J Kirriemuir, A McFarlane - 2004 - telearn.hal.science
This review is intended as a timely introduction to current thinking about the role of computer
games in supporting children's learning inside and out of school. It highlights the key areas …
games in supporting children's learning inside and out of school. It highlights the key areas …
[图书][B] Video games have always been queer
B Ruberg - 2019 - books.google.com
Argues for the queer potential of video games While popular discussions about queerness
in video games often focus on big-name, mainstream games that feature LGBTQ characters …
in video games often focus on big-name, mainstream games that feature LGBTQ characters …
[图书][B] Gaming at the edge: Sexuality and gender at the margins of gamer culture
A Shaw - 2015 - books.google.com
Video games have long been seen as the exclusive territory of young, heterosexual white
males. In a media landscape dominated by such gamers, players who do not fit this mold …
males. In a media landscape dominated by such gamers, players who do not fit this mold …
[图书][B] New literacies: Everyday practices and social learning
C Lankshear, M Knobel - 2011 - books.google.com
“Like a compass guiding you to what's important and why in this rapidly evolving field, this
new edition is utterly stimulating but also thoughtful and measured.” Daniel Cassany …
new edition is utterly stimulating but also thoughtful and measured.” Daniel Cassany …
Parental mediation theory for the digital age
LS Clark - Communication theory, 2011 - academic.oup.com
This article describes the theory of parental mediation, which has evolved to consider how
parents utilize interpersonal communication to mitigate the negative effects that they believe …
parents utilize interpersonal communication to mitigate the negative effects that they believe …
[图书][B] Hanging out, messing around, and geeking out: Kids living and learning with new media
M Ito - 2013 - library.oapen.org
An examination of young people's everyday new media practices—including video-game
playing, text-messaging, digital media production, and social media use. Conventional …
playing, text-messaging, digital media production, and social media use. Conventional …
“I can defend myself” women's strategies for coping with harassment while gaming online
AC Cote - Games and culture, 2017 - journals.sagepub.com
Although video game audiences have greatly diversified over recent years, players who are
not the stereotypical straight, White, male “gamer” are still frequently viewed as outsiders to …
not the stereotypical straight, White, male “gamer” are still frequently viewed as outsiders to …
Do you identify as a gamer? Gender, race, sexuality, and gamer identity
A Shaw - new media & society, 2012 - journals.sagepub.com
The demand for minority representation in video games often focuses on proving that
members of marginalized groups are gamers. In turn, it is asserted that the gaming industry …
members of marginalized groups are gamers. In turn, it is asserted that the gaming industry …
[图书][B] The language of gaming
A Ensslin - 2017 - books.google.com
This innovative text examines videogames and gaming from the point of view of discourse
analysis. In particular, it studies two major aspects of videogame-related communication: the …
analysis. In particular, it studies two major aspects of videogame-related communication: the …