All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments, including social networks …
have created various computer-mediated virtual environments, including social networks …
[HTML][HTML] Opportunities and challenges of virtual reality in healthcare–a domain experts inquiry
In recent years, the applications and accessibility of Virtual Reality (VR) for the healthcare
sector have continued to grow. However, so far, most VR applications are only relevant in …
sector have continued to grow. However, so far, most VR applications are only relevant in …
Integrating TTF and UTAUT2 theories to investigate the adoption of augmented reality technology in education: Perspective from a developing country
KMS Faqih, MIRM Jaradat - Technology in Society, 2021 - Elsevier
Augmented reality (AR) has gained increased recognition in varying fields, in particular
educational contexts. In the wake of the Covid-19 pandemic, home-based learning becomes …
educational contexts. In the wake of the Covid-19 pandemic, home-based learning becomes …
Augmented reality and virtual reality in education: Public perspectives, sentiments, attitudes, and discourses
This study aims to understand the public's perspectives, sentiments, attitudes, and
discourses regarding the adoption, integration, and use of augmented reality and virtual …
discourses regarding the adoption, integration, and use of augmented reality and virtual …
Current practices, challenges, and design implications for collaborative AR/VR application development
Augmented/Virtual Reality (AR/VR) is still a fragmented space to design for due to the
rapidly evolving hardware, the interdisciplinarity of teams, and a lack of standards and best …
rapidly evolving hardware, the interdisciplinarity of teams, and a lack of standards and best …
A scoping survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
A review on augmented reality authoring toolkits for education
Creating pedagogically sound, interactive Augmented Reality (AR) experiences supporting
situated and experiential learning remains a challenge to teachers without programming …
situated and experiential learning remains a challenge to teachers without programming …
Vrception: Rapid prototyping of cross-reality systems in virtual reality
Cross-reality systems empower users to transition along the reality-virtuality continuum or
collaborate with others experiencing different manifestations of it. However, prototyping …
collaborate with others experiencing different manifestations of it. However, prototyping …
Remote collaboration in maintenance contexts using augmented reality: insights from a participatory process
Problem solving in Industry 4.0 often requires collaboration among remote team members,
which face increased complexity on their daily tasks and require mechanisms with adaptive …
which face increased complexity on their daily tasks and require mechanisms with adaptive …
Gesturar: An authoring system for creating freehand interactive augmented reality applications
Freehand gesture is an essential input modality for modern Augmented Reality (AR) user
experiences. However, developing AR applications with customized hand interactions …
experiences. However, developing AR applications with customized hand interactions …