All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda

LH Lee, T Braud, PY Zhou, L Wang… - … and trends® in …, 2024 - nowpublishers.com
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments, including social networks …

[HTML][HTML] Opportunities and challenges of virtual reality in healthcare–a domain experts inquiry

A Halbig, SK Babu, S Gatter, ME Latoschik… - Frontiers in Virtual …, 2022 - frontiersin.org
In recent years, the applications and accessibility of Virtual Reality (VR) for the healthcare
sector have continued to grow. However, so far, most VR applications are only relevant in …

Integrating TTF and UTAUT2 theories to investigate the adoption of augmented reality technology in education: Perspective from a developing country

KMS Faqih, MIRM Jaradat - Technology in Society, 2021 - Elsevier
Augmented reality (AR) has gained increased recognition in varying fields, in particular
educational contexts. In the wake of the Covid-19 pandemic, home-based learning becomes …

Augmented reality and virtual reality in education: Public perspectives, sentiments, attitudes, and discourses

G Lampropoulos, E Keramopoulos, K Diamantaras… - Education …, 2022 - mdpi.com
This study aims to understand the public's perspectives, sentiments, attitudes, and
discourses regarding the adoption, integration, and use of augmented reality and virtual …

Current practices, challenges, and design implications for collaborative AR/VR application development

V Krauß, A Boden, L Oppermann… - Proceedings of the 2021 …, 2021 - dl.acm.org
Augmented/Virtual Reality (AR/VR) is still a fragmented space to design for due to the
rapidly evolving hardware, the interdisciplinarity of teams, and a lack of standards and best …

A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

A review on augmented reality authoring toolkits for education

A Dengel, MZ Iqbal, S Grafe, E Mangina - Frontiers in Virtual Reality, 2022 - frontiersin.org
Creating pedagogically sound, interactive Augmented Reality (AR) experiences supporting
situated and experiential learning remains a challenge to teachers without programming …

Vrception: Rapid prototyping of cross-reality systems in virtual reality

U Gruenefeld, J Auda, F Mathis, S Schneegass… - Proceedings of the …, 2022 - dl.acm.org
Cross-reality systems empower users to transition along the reality-virtuality continuum or
collaborate with others experiencing different manifestations of it. However, prototyping …

Remote collaboration in maintenance contexts using augmented reality: insights from a participatory process

B Marques, S Silva, J Alves, A Rocha, P Dias… - International Journal on …, 2022 - Springer
Problem solving in Industry 4.0 often requires collaboration among remote team members,
which face increased complexity on their daily tasks and require mechanisms with adaptive …

Gesturar: An authoring system for creating freehand interactive augmented reality applications

T Wang, X Qian, F He, X Hu, Y Cao… - The 34th Annual ACM …, 2021 - dl.acm.org
Freehand gesture is an essential input modality for modern Augmented Reality (AR) user
experiences. However, developing AR applications with customized hand interactions …