IMPROVING LOGICAL THINKING COMPETENCE USING GAMES FOR HIGH SCHOOL STUDENTS

D Sebastian, KA Nugraha - Servirisma, 2023 - servirisma.ukdw.ac.id
Online learning makes students bored and lazy. This condition requires teachers to think of
other ways of teaching and learning activities. Gamification is a learning method using …

The Relationship of Gadget Use to Social Interaction and Learning Achievement Levels in Sagulung Elementary School Students in Batam City 2023

EA Ningrum, N Roza, R Natalia - Nusantara Science and …, 2024 - nstproceeding.com
Gadgets are one part of technological development that always presents the latest
technology that can help make human activities easier. The impact of gadgets in the era of …

Incorporating Effective Electronic Gadgets into the Students' Learning in ODeL Academic Landscape Experiences

RS Netanda - Journal of Teaching and Learning, 2024 - jtl.uwindsor.ca
The use of e-gadgets for instructional practices, learning processes, and bridging
transactional distance between higher-educational institutions and students remain complex …

[PDF][PDF] ELECTRONIC GADGET USAGE ON LEARNERS'PHYSICAL, SOCIAL AND COGNITIVE DEVELOPMENT

MA Jandayan, LC Torreon, JE Olandria - American Journal of …, 2024 - ajmrd.com
The primary objective of the study was to assess the effects of electronic gadget usage and
to determine its relationship towards the physical, social and cognitive development of …

The Effects of Technology Utilization in the Learning Process on Students' Psychological Well-being: The Perspectives of Constructivism Theory

S Suhartono, E Puspitoningrum… - JETL (Journal of …, 2024 - journal.stkipsingkawang.ac.id
This research aims to make a significant contribution to the understanding of constructivism
in the context of education through an in-depth exploration of the use of technology in the …

INVESTIGATING THE RELATIONSHIP BETWEEN EXCESSIVE GADGET USE AND LEARNING CHALLENGES IN STUDENTS: A DIAGNOSTIC REVIEW

A Siahaya, M Sarip, A Mursalin, MF Halamury… - Indonesian Journal of …, 2023 - injoe.org
The increasing prevalence of excessive gadget use among students in educational settings
has become a prominent concern. This article presents a diagnostic review that explores the …

PENGARUH KEPEMILIKAN MANAJERIAL, KINERJA KEUANGAN, DAN UKURAN PERUSAHAAN TERHADAP NILAI PERUSAHAAN

RN Pratomo, YK Shanti - Journal of Research and …, 2024 - jurnal.portalpublikasi.id
Penelitian ini bertujuan untuk mengetahui dan menguji secara empiris pengaruh
Kepemilikan Manajerial, Kinerja Keuangan dan Ukuran Perusahaan terhadap Nilai …

Mathematics Games Creation by Using Block-Based Programming (Scratch) to Enhance Students Learning Experiences

A Fauzi, M Syafi'i, S Musthofa… - Engagement: Jurnal …, 2024 - engagement.fkdp.or.id
The use of information technology in making teaching materials by teachers can improve
students' learning experiences. One of learning methods that can be adopted with …

PEMBINAAN KELOMPOK MINAT ROBOTIK TINGKAT SMA MENGGUNAKAN LEGO SPIKE EDUCATION

D Sebastian, KA Nugraha - Servirisma, 2024 - servirisma.ukdw.ac.id
Technological developments and automation require changes in learning materials and
methods. One material that receives special attention is robotics. Many schools implement …

ENGLISH LANGUAGE LEARNING AND TEACHING USING KAHOOT

L Ludovikus, RS Panjaitan… - Jurnal Muara …, 2024 - ejournal.ummuba.ac.id
Globalization and the growth of technology have brought everyone a deep attachment to all
human life and contexts. That situation also leads to a change toward using learning media …