IMPROVING LOGICAL THINKING COMPETENCE USING GAMES FOR HIGH SCHOOL STUDENTS
D Sebastian, KA Nugraha - Servirisma, 2023 - servirisma.ukdw.ac.id
Online learning makes students bored and lazy. This condition requires teachers to think of
other ways of teaching and learning activities. Gamification is a learning method using …
other ways of teaching and learning activities. Gamification is a learning method using …
The Relationship of Gadget Use to Social Interaction and Learning Achievement Levels in Sagulung Elementary School Students in Batam City 2023
EA Ningrum, N Roza, R Natalia - Nusantara Science and …, 2024 - nstproceeding.com
Gadgets are one part of technological development that always presents the latest
technology that can help make human activities easier. The impact of gadgets in the era of …
technology that can help make human activities easier. The impact of gadgets in the era of …
Incorporating Effective Electronic Gadgets into the Students' Learning in ODeL Academic Landscape Experiences
RS Netanda - Journal of Teaching and Learning, 2024 - jtl.uwindsor.ca
The use of e-gadgets for instructional practices, learning processes, and bridging
transactional distance between higher-educational institutions and students remain complex …
transactional distance between higher-educational institutions and students remain complex …
[PDF][PDF] ELECTRONIC GADGET USAGE ON LEARNERS'PHYSICAL, SOCIAL AND COGNITIVE DEVELOPMENT
MA Jandayan, LC Torreon, JE Olandria - American Journal of …, 2024 - ajmrd.com
The primary objective of the study was to assess the effects of electronic gadget usage and
to determine its relationship towards the physical, social and cognitive development of …
to determine its relationship towards the physical, social and cognitive development of …
The Effects of Technology Utilization in the Learning Process on Students' Psychological Well-being: The Perspectives of Constructivism Theory
S Suhartono, E Puspitoningrum… - JETL (Journal of …, 2024 - journal.stkipsingkawang.ac.id
This research aims to make a significant contribution to the understanding of constructivism
in the context of education through an in-depth exploration of the use of technology in the …
in the context of education through an in-depth exploration of the use of technology in the …
INVESTIGATING THE RELATIONSHIP BETWEEN EXCESSIVE GADGET USE AND LEARNING CHALLENGES IN STUDENTS: A DIAGNOSTIC REVIEW
The increasing prevalence of excessive gadget use among students in educational settings
has become a prominent concern. This article presents a diagnostic review that explores the …
has become a prominent concern. This article presents a diagnostic review that explores the …
PENGARUH KEPEMILIKAN MANAJERIAL, KINERJA KEUANGAN, DAN UKURAN PERUSAHAAN TERHADAP NILAI PERUSAHAAN
RN Pratomo, YK Shanti - Journal of Research and …, 2024 - jurnal.portalpublikasi.id
Penelitian ini bertujuan untuk mengetahui dan menguji secara empiris pengaruh
Kepemilikan Manajerial, Kinerja Keuangan dan Ukuran Perusahaan terhadap Nilai …
Kepemilikan Manajerial, Kinerja Keuangan dan Ukuran Perusahaan terhadap Nilai …
Mathematics Games Creation by Using Block-Based Programming (Scratch) to Enhance Students Learning Experiences
The use of information technology in making teaching materials by teachers can improve
students' learning experiences. One of learning methods that can be adopted with …
students' learning experiences. One of learning methods that can be adopted with …
PEMBINAAN KELOMPOK MINAT ROBOTIK TINGKAT SMA MENGGUNAKAN LEGO SPIKE EDUCATION
D Sebastian, KA Nugraha - Servirisma, 2024 - servirisma.ukdw.ac.id
Technological developments and automation require changes in learning materials and
methods. One material that receives special attention is robotics. Many schools implement …
methods. One material that receives special attention is robotics. Many schools implement …
ENGLISH LANGUAGE LEARNING AND TEACHING USING KAHOOT
L Ludovikus, RS Panjaitan… - Jurnal Muara …, 2024 - ejournal.ummuba.ac.id
Globalization and the growth of technology have brought everyone a deep attachment to all
human life and contexts. That situation also leads to a change toward using learning media …
human life and contexts. That situation also leads to a change toward using learning media …