Telexistence: Past, present, and future

S Tachi - … Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9 …, 2015 - Springer
Telexistence technology allows for highly realistic sensation of existence in remote places
without actual travel. The concept was originally proposed by the author in 1980, and its …

Realistic training in VR using physical manipulation

A Villegas, P Perez, R Kachach… - … IEEE conference on …, 2020 - ieeexplore.ieee.org
We propose an interaction method for mixed reality with a direct application on training
applications. It is based on the combination of two key ideas: providing real user …

Aughanded virtuality-the hands in the virtual environment

T Günther, IS Franke, R Groh - 2015 IEEE Symposium on 3D …, 2015 - ieeexplore.ieee.org
The leading motive of this poster is the utilization of the Augmented Virtuality technology and
in particular the egocentric representation of real body parts in virtual and immersive …

[PDF][PDF] Development of Mutual Telexistence System using Virtual Projection of Operator's Egocentric Body Images.

MHDY Saraiji, CL Fernando, K Minamizawa, S Tachi - ICAT-EGVE, 2015 - tachilab.org
In this paper, a mobile telexistence system that provides mutual embodiment of user's body
in a remote place is discussed here. In this system, a fully mobile slave robot was designed …

Understanding consumers' expectations of mobile data services in Australia

S Kurnia, H Lee, S Yang - International Conference on the …, 2007 - ieeexplore.ieee.org
The Australian mobile telecommunication industry has experienced a significant growth in
the last few years. However, mobile data services which have the potential to increase the …

Introducing virtual reality technology to increase the mobile robotic system informativity

PL Alekseevich, SV Valeryvich - AIP Conference Proceedings, 2023 - pubs.aip.org
Traditional method of the robotic system remote control in the form of a physical control
panel is limiting interaction between the operator and the robotic system (RS). This becomes …

Investigation de l'impact de l'interaction sociale vocale sur l'expérience utilisateur dans les environnements 3D temps-réel immersif

R Eynard - 2016 - pastel.hal.science
L'expérience utilisateur est récemment devenue un sujet central dans la conception de
produits ou services. Avec la démocratisation de la Réalité Virtuelle (RV), de plus en plus …

[PDF][PDF] Augmenting immersive cinematic experience/scene with user body visualization.

JY Chen - 2016 - ir.canterbury.ac.nz
For the proposed masters thesis project, I conducted research into how computer graphics
and emerging interactive technologies can be combined to create new immersive home …

Enforced telexistence

MHDY Saraiji, Y Mizushina, CL Fernando… - ACM SIGGRAPH 2014 …, 2014 - dl.acm.org
Telexistence [Tachi 2010] systems require physical limbs for remote object manipulation
[Fernando et al. 2012]. Having arms and hands synchronized with voluntary movements it …

[PDF][PDF] Skin Segmentation Framework for Head Mounted Displays and First Person Game Styles

H de Melo Sarah, ARS Jnior, E Clua - sbgames.org
A new generation of Head Mounted Display (HMD) devices is becoming a trend in the game
industry. Using these devices, the player can drastically increase his immersion and …