[图书][B] How Pac-Man Eats

N Wardrip-Fruin - 2020 - books.google.com
How the tools and concepts for making games are connected to what games can and do
mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah …

Interactive cinema: engagement and interaction

M Vosmeer, B Schouten - … on Interactive Digital Storytelling, ICIDS 2014 …, 2014 - Springer
Technologies that were initially developed to be applied within the domain of video games
are currently being used in experiments to explore their meaning and possibilities for …

Player-centered AI for automatic game personalization: Open problems

J Zhu, S Ontañón - Proceedings of the 15th International Conference on …, 2020 - dl.acm.org
Computer games represent an ideal research domain for the next generation of
personalized digital applications. This paper presents a player-centered framework of AI for …

An immersive investment game to study human-robot trust

S Zörner, E Arts, B Vasiljevic, A Srivastava… - Frontiers in Robotics …, 2021 - frontiersin.org
As robots become more advanced and capable, developing trust is an important factor of
human-robot interaction and cooperation. However, as multiple environmental and social …

[图书][B] Handbook on interactive storytelling

J Smed, N Skult, P Skult - 2021 - books.google.com
HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting
compelling narratives in interactive entertainment Electronic games are no longer …

The mimesis effect: The effect of roles on player choice in interactive narrative role-playing games

IX Domínguez, RE Cardona-Rivera, JK Vance… - Proceedings of the …, 2016 - dl.acm.org
We present a study that investigates the heretofore unexplored relationship between a
player's sense of her narrative role in an interactive narrative role-playing game and the …

” Naked and on Fire”: Examining Player Agency Experiences in Narrative-Focused Gameplay

E Carstensdottir, E Kleinman, R Williams… - Proceedings of the …, 2021 - dl.acm.org
Player agency is central to interactive narrative and games. While previous work focuses on
analyzing player perception of agency through various lenses and phenomena, like …

Choice poetics by example

P Mawhorter, C Zegura, A Gray, A Jhala, M Mateas… - Arts, 2018 - mdpi.com
Choice poetics is a formalist framework that seeks to concretely describe the impacts
choices have on player experiences within narrative games. Developed in part to support …

Foreseeing meaningful choices

R Cardona-Rivera, J Robertson, S Ware… - Proceedings of the …, 2014 - ojs.aaai.org
A choice positively contributes to a player's sense of agency when it leads to meaningfully
different content. We shed light on what a player may consider meaningfully different by …

Perceptual experience management

J Robertson, RM Young - IEEE Transactions on Games, 2018 - ieeexplore.ieee.org
In automatically generated interactive narratives (INs) with strong story structure, there is
often a tension between player choice and author constraints. This tension arises when the …