Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices

F Brudy, C Holz, R Rädle, CJ Wu, S Houben… - Proceedings of the …, 2019 - dl.acm.org
Designing interfaces or applications that move beyond the bounds of a single device screen
enables new ways to engage with digital content. Research addressing the opportunities …

Smart watches: A review of evolution in bio-medical sector

RS Chandel, S Sharma, S Kaur, S Singh… - Materials Today …, 2022 - Elsevier
Smartwatch (SW) is a wearable gadget used in everyday life. It is equivalent to a customary
wristwatch and offers features similar to a smartphone. These features include access to the …

A Survey on Cross‐Virtuality Analytics

B Fröhler, C Anthes, F Pointecker… - Computer Graphics …, 2022 - Wiley Online Library
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …

Generative theories of interaction

M Beaudouin-Lafon, S Bødker… - ACM Transactions on …, 2021 - dl.acm.org
Although Human–Computer Interaction research has developed various theories and
frameworks for analyzing new and existing interactive systems, few address the generation …

When david meets goliath: Combining smartwatches with a large vertical display for visual data exploration

T Horak, SK Badam, N Elmqvist… - Proceedings of the 2018 …, 2018 - dl.acm.org
We explore the combination of smartwatches and a large interactive display to support
visual data analysis. These two extremes of interactive surfaces are increasingly popular …

ADQDA: a cross-device affinity diagramming tool for fluid and holistic qualitative data analysis

J Liu, J Eagan - Proceedings of the ACM on Human-Computer …, 2021 - dl.acm.org
Affinity diagramming is widely applied to analyze qualitative data such as interview
transcripts. It involves multiple analytic processes and is often performed collaboratively …

Investigating the role of an overview device in multi-device collaboration

F Brudy, JK Budiman, S Houben… - Proceedings of the 2018 …, 2018 - dl.acm.org
The availability of mobile device ecologies enables new types of ad-hoc co-located decision-
making and sensemaking practices in which people find, collect, discuss, and share …

Understanding Multi-Device Usage Patterns: Physical Device Configurations and Fragmented Workflows

Y Yuan, N Riche, N Marquardt, MJ Nicholas… - Proceedings of the …, 2022 - dl.acm.org
To better ground technical (systems) investigation and interaction design of cross-device
experiences, we contribute an in-depth survey of existing multi-device practices, including …

Group vs individual: Impact of touch and tilt cross-device interactions on mixed-focus collaboration

L Homaeian, N Goyal, JR Wallace… - Proceedings of the 2018 …, 2018 - dl.acm.org
Cross-device environments (XDEs) have been developed to support a multitude of
collaborative activities. Yet, little is known about how different cross-device interaction …

GazeConduits: Calibration-free cross-device collaboration through gaze and touch

S Voelker, S Hueber, C Holz, C Remy… - Proceedings of the 2020 …, 2020 - dl.acm.org
We present GazeConduits, a calibration-free ad-hoc mobile interaction concept that enables
users to collaboratively interact with tablets, other users, and content in a cross-device …