Glinda: a framework for accelerating imbalanced applications on heterogeneous platforms

J Shen, AL Varbanescu, H Sips, M Arntzen… - Proceedings of the …, 2013 - dl.acm.org
Heterogeneous platforms integrating different processors like GPUs and multi-core CPUs
become popular in high performance computing. While most applications are currently using …

Neighborhood grid: A novel data structure for fluids animation with GPU computing

M Joselli, JRS Junior, EW Clua, A Montenegro… - Journal of Parallel and …, 2015 - Elsevier
This paper introduces a novel and efficient data structure, called neighborhood grid, capable
of supporting large number of particle based elements on GPUs (graphics processing units) …

[HTML][HTML] A flocking boids simulation and optimization structure for mobile multicore architectures

M Joselli, EB Passos, JRS Junior, M Zamith, E Clua… - 2012 - mjoselli.wordpress.com
During the past few years, mobile phones and other mobile devices have gone from simple
phone and messaging devices to high end smartphones with serious computing …

Towards Scalable Cloud Gaming Systems: Decoupling Physics from the Game Engine

SS De Oliveira, CHR Souza, JC Silva… - Proceedings of the 22nd …, 2023 - dl.acm.org
By leveraging cloud computing resources, cloud gaming, also known as Games-as-a-
Service (GaaS), has emerged as a new computer game delivery paradigm that promises …

A hybrid fixed-function and microprocessor solution for high-throughput broad-phase collision detection

M Woulfe, M Manzke - EURASIP Journal on Embedded Systems, 2017 - Springer
We present a hybrid system spanning a fixed-function microarchitecture and a general-
purpose microprocessor, designed to amplify the throughput and decrease the power …

An architecture for real time crowd simulation using multiple gpus

M Joselli, JR Da Silva, E Clua - 2014 Brazilian Symposium on …, 2014 - ieeexplore.ieee.org
Computing and presenting crowd simulation in real-time requires an intensive processing
effort, since it is necessary processing the behavior and render of each entity. The advent of …

Mobilewars: A mobile gpgpu game

M Joselli, JR Silva, E Clua, E Soluri - … 2013, São Paulo, Brazil, October 16 …, 2013 - Springer
Nowadays mobile phones, especially smartphones, are equipped with advanced computing
capabilities. Most of these devices have multicore processors such as dual-core CPUs and …

An Asynchronous Event Communication Technique for Soft Real-Time GPGPU Applications

A Vestman - 2015 - diva-portal.org
Objectives In this study the usage of CPU/GPU shared virtual memory to perform
asynchronous communication is explored. Previous studies have shown that shared virtual …

A New Architecture for Games and Simulations Using GPUs

M Joselli, CN Vasconcelos, E Clua - … TECHNOLOGY IN INDUSTRY, 2014 - it-in-industry.org
Multi-thread architectures are the current trends for both PCs (multi-core CPUs and GPUs)
and game consoles such as the Microsoft Xbox 360 and Sony Playstation 3. GPUs …