Gamification in education: Why, where, when, and how?—A systematic review
Defined as the utilization of game elements in nongame environments, gamification has
been frequently used in education in recent years. The aim of the present study is to …
been frequently used in education in recent years. The aim of the present study is to …
The role of gamified learning strategies in student's motivation in high school and higher education: A systematic review
E Ratinho, C Martins - Heliyon, 2023 - cell.com
Gamification, defined as the integration of videogame components to promote a gameful
experience, is increasingly being implemented in education with the aim of enhancing …
experience, is increasingly being implemented in education with the aim of enhancing …
[PDF][PDF] A review of gamification impact on student behavioral and learning outcomes
Gamification has become a new trend in learning in the 21st century, by utilizing technology
with game elements to change behavior and support learning outcomes. However, few …
with game elements to change behavior and support learning outcomes. However, few …
Gamification to enhance engagement and higher order learning in entrepreneurial education
Purpose In an effort to enhance the student experience and achieve complex learning
outcomes the use of gamification in higher education is increasing. Using two case studies …
outcomes the use of gamification in higher education is increasing. Using two case studies …
Gamified project-based learning: A systematic review of the research landscape
W Huang, X Li, J Shang - Sustainability, 2023 - mdpi.com
The information era puts higher requirements on current students' learning methods to
develop 21st-century skills. Project-based learning (PBL) and gamified learning have been …
develop 21st-century skills. Project-based learning (PBL) and gamified learning have been …
[HTML][HTML] The roles of gamification, knowledge creation, and entrepreneurial orientation towards firm performance
D Hidayat, E Abdurachman - International Journal of Innovation Studies, 2022 - Elsevier
In a highly competitive industry, it has been a best practice that dynamic capabilities guide
technology firms to cope with challenging situations. Meanwhile, knowledge creation …
technology firms to cope with challenging situations. Meanwhile, knowledge creation …
AI-driven adaptive learning for enhancing business intelligence simulation games
GP Bharathi, I Chandra, DPR Sanagana… - Entertainment …, 2024 - Elsevier
This study investigates how automated adaptable learning (BSG) may improve business
simulating games (BSG) and its transformation possibilities. The rapid increase of …
simulating games (BSG) and its transformation possibilities. The rapid increase of …
Study on the influence mechanism of virtual simulation game learning experience on student engagement and entrepreneurial skill development
Q Yang, Y Zhang, Y Lin - Frontiers in psychology, 2022 - frontiersin.org
With the emergence of the COVID-19 pandemic, virtual simulation games have provided an
effective teaching method for online entrepreneurship education. By exploring the …
effective teaching method for online entrepreneurship education. By exploring the …
Inclusion of gamification elements in the context of virtual lab environments to increase educational value
Previous research on gamification and virtual laboratories has suggested that both produce
successful educational outcomes, but few studies have looked at both gamification and …
successful educational outcomes, but few studies have looked at both gamification and …
[HTML][HTML] Educación emprendedora y gamificación como estrategia de aprendizaje
G Vargas-Morúa - Revista Espiga, 2022 - scielo.sa.cr
El propósito de esta investigación fue estudiar el campo científico de la educación
emprendedora y la gamificación como estrategia de aprendizaje. Para lograrlo, se realiza …
emprendedora y la gamificación como estrategia de aprendizaje. Para lograrlo, se realiza …