Particle-based inverse kinematic rendering system
P Rigiroli, H Nishimura - US Patent 10,535,174, 2020 - Google Patents
The present disclosure provides embodiments of a particle based inverse kinematic analysis
system. The inverse kine matic system can utilize a neural network, also referred to as a …
system. The inverse kine matic system can utilize a neural network, also referred to as a …
Blendshape compression system
DA Andreev - US Patent 10,733,765, 2020 - Google Patents
The systems and methods described herein can pre-process a blendshape matrix via a
global clusterization process and a local clusterization process. The pre-processing can …
global clusterization process and a local clusterization process. The pre-processing can …
Swarm crowd rendering system
DE Worsham - US Patent 10,403,018, 2019 - Google Patents
Embodiments of systems and methods described herein are configured to render a group of
virtual entities during runtime of a game application with varied appearances and …
virtual entities during runtime of a game application with varied appearances and …
Particle-based inverse kinematic rendering system
P Rigiroli, H Nishimura - US Patent 11,113,860, 2021 - Google Patents
The present disclosure provides embodiments of a particle-based inverse kinematic
analysis system. The inverse kinematic system can utilize a neural network, also referred to …
analysis system. The inverse kinematic system can utilize a neural network, also referred to …
Universal facial expression translation and character rendering system
DL Elahie, BAL Wronsky - US Patent 10,860,838, 2020 - Google Patents
Abstract Systems and methods for universal facial expression translation and character
rendering. An example method includes obtaining a three-dimensional face model of a face …
rendering. An example method includes obtaining a three-dimensional face model of a face …
Dynamic texture mapping using megatextures
US Patent 10,726,611, 2020 - Google Patents
Embodiments of systems and methods described herein disclose the use of megatextures to
specify blend maps for different instances of an object within a game environment. Each …
specify blend maps for different instances of an object within a game environment. Each …
Contrast ratio detection and rendering system
KE Stevens - US Patent 10,878,540, 2020 - Google Patents
Systems and methods can automatically detect bad contrast ratios in a rendered frame of a
game application. A frame in the game application can be divided into a plurality of pixel …
game application. A frame in the game application can be divided into a plurality of pixel …
Universal body movement translation and character rendering system
S Payne, D Rudy - US Patent 10,902,618, 2021 - Google Patents
Systems and methods are disclosed for universal body movement translation and character
rendering. Motion data from a source character can be translated and used to direct …
rendering. Motion data from a source character can be translated and used to direct …
System for streaming content within a game application environment
JAO Schmid - US Patent 10,792,566, 2020 - Google Patents
Embodiments of the present disclosure comprise a content streaming system 120 that can
stream content assets within the game environment. The content streaming system 120 can …
stream content assets within the game environment. The content streaming system 120 can …
Blendshape compression system
DA Andreev - US Patent 11,295,479, 2022 - Google Patents
The systems and methods described herein can pre-process a blendshape matrix via a
global clusterization process and a local clusterization process. The pre-processing can …
global clusterization process and a local clusterization process. The pre-processing can …