Designing Digital Modules in Project-Based Learning-Based Printing Graphic Design Subjects at SMK N 1 Koto Baru Dharmasraya.
A Huda, W Febrianti, Y Hendriyani… - … of Interactive Mobile …, 2024 - search.ebscohost.com
Learning in the 21st century is directed towards activities that train students' skills,
emphasizing the learning process. This can be achieved by optimizing the use of technology …
emphasizing the learning process. This can be achieved by optimizing the use of technology …
Gamification in EFL Classroom: Results of Implementation and Teachers' Point of View
IGY Permana, NWM Rismadewi… - Utamax: Journal of …, 2024 - journal.unilak.ac.id
The present study aimed to investigate the implementation of gamification on students'
English proficiency and to assess teachers' reactions to its integration into the EFL …
English proficiency and to assess teachers' reactions to its integration into the EFL …