Fitness apps, live streaming workout classes, and virtual reality fitness for physical activity during the COVID-19 lockdown: an empirical study

R Liu, R Menhas, J Dai, ZA Saqib, X Peng - Frontiers in public health, 2022 - frontiersin.org
Background Physical activity is an essential need of the human body that helps improve the
physical fitness of an individual and creates a positive impact on overall wellbeing …

Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape

S Karaosmanoglu, S Cmentowski, LE Nacke… - Proceedings of the CHI …, 2024 - dl.acm.org
Many people struggle to exercise regularly, raising the risk of serious health-related issues.
Extended reality (XR) exergames address these hurdles by combining physical exercises …

Acceptance of virtual reality exergames among Chinese older adults

W Xu, HN Liang, K Yu, S Wen… - International Journal of …, 2023 - Taylor & Francis
It is well documented that exergames are enjoyable to play and can significantly improve
older adults' health and well-being. However, there is limited research on exploring factors …

Real-time prediction of simulator sickness in virtual reality games

J Wang, HN Liang, D Monteiro, W Xu… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Virtual reality (VR) technology has progressed rapidly and is used in various domains,
particularly games. Simulator sickness (SS) still represents a significant problem for its wider …

[HTML][HTML] Effects of an immersive virtual reality exergame on university students' anxiety, depression, and perceived stress: pilot feasibility and usability study

W Xu, HN Liang, N Baghaei, X Ma, K Yu… - JMIR Serious …, 2021 - games.jmir.org
Background: In recent years, there has been an increase in the number of students with
depression, anxiety, and perceived stress. A solution that has been increasingly used for …

Biomove: Biometric user identification from human kinesiological movements for virtual reality systems

I Olade, C Fleming, HN Liang - Sensors, 2020 - mdpi.com
Virtual reality (VR) has advanced rapidly and is used for many entertainment and business
purposes. The need for secure, transparent and non-intrusive identification mechanisms is …

Studying the effect of display type and viewing perspective on user experience in virtual reality exergames

W Xu, HN Liang, Z Zhang, N Baghaei - Games for health journal, 2020 - liebertpub.com
Background: Physical inactivity has been identified as the fourth leading cause of death
globally. It is now well established that a sedentary lifestyle is a unique risk factor for several …

Effect of gameplay uncertainty, display type, and age on virtual reality exergames

W Xu, HN Liang, K Yu, N Baghaei - … of the 2021 CHI Conference on …, 2021 - dl.acm.org
Uncertainty is widely acknowledged as an engaging gameplay element but rarely used in
exergames. In this research, we explore the role of uncertainty in exergames and introduce …

A study of physical fitness and enjoyment on virtual running for exergames

C Khundam, F Nöel - International Journal of Computer Games …, 2021 - Wiley Online Library
Virtual Reality (VR) technology has advanced forward in everyday life where virtual fitness is
possible through physically moving around in the real world. Exergame is a video game for …

Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames

K Yu, S Wen, W Xu, M Caon, N Baghaei, HN Liang - Virtual Reality, 2023 - Springer
The presence of an audience and its feedback could affect people's performance and
experience during an event, especially related to sports such as tennis or boxing. Similarly …