[引用][C] The Blockchain and the New Architecture of Trust

K Werbach - 2018 - books.google.com
How the blockchain—a system built on foundations of mutual mistrust—can become
trustworthy The blockchain entered the world on January 3, 2009, introducing an innovative …

Psychology and economics: Evidence from the field

S DellaVigna - Journal of Economic literature, 2009 - aeaweb.org
The research in Psychology and Economics (aka Behavioral Economics) suggests that
individuals deviate from the standard model in three respects:(1) nonstandard …

The evolution of equity crowdfunding: Insights from co-investments of angels and the crowd

W Wang, A Mahmood, C Sismeiro, N Vulkan - Research Policy, 2019 - Elsevier
Equity crowdfunding platforms are at the center of the digital transformation of early-stage
venture funding. These digital platforms were originally heralded as a democratizing force in …

The promise of prediction markets

KJ Arrow, R Forsythe, M Gorham, R Hahn, R Hanson… - Science, 2008 - science.org
Information revelation through time. Data are from the Iowa Electronic Markets for markets
predicting the two-party vote shares from the 1988, 1992, 1996, and 2000 presidential …

When the crowd evaluates soccer players' market values: Accuracy and evaluation attributes of an online community

S Herm, HM Callsen-Bracker, H Kreis - Sport Management Review, 2014 - Elsevier
Evaluating the value of athletes to determine whether they should be transferred from one
club to another has become a major challenge for managers of sports teams. In the context …

Microgeography and the direction of inventive activity

C Catalini - Management Science, 2018 - pubsonline.informs.org
I provide novel empirical evidence grounded in an original theoretical framework to explain
why colocation matters for the rate, direction, and quality of scientific collaboration. To …

The impacts and success factors of a work-from-home service-learning internship during COVID-19

MML Wong, KH Lau, CWF Chan - Journal of Work-Applied …, 2021 - emerald.com
Purpose COVID-19 has changed the way we teach and learn, including service-learning
(SL). This study examines the impacts of the work-from-home (WFH) mode on the work …

[图书][B] Changing the game: How video games are transforming the future of business

D Edery, E Mollick - 2008 - books.google.com
Use Video Games to Drive Innovation, Customer Engagement, Productivity, and Profit!
Companies of all shapes and sizes have begun to use games to revolutionize the way they …

[HTML][HTML] Predicting replication outcomes in the Many Labs 2 study

E Forsell, D Viganola, T Pfeiffer, J Almenberg… - Journal of Economic …, 2019 - Elsevier
Understanding and improving reproducibility is crucial for scientific progress. Prediction
markets and related methods of eliciting peer beliefs are promising tools to predict …

Firms, crowds, and innovation

T Felin, KR Lakhani, ML Tushman - Strategic organization, 2017 - journals.sagepub.com
The purpose of this article is to suggest a (preliminary) taxonomy and research agenda for
the topic of “firms, crowds, and innovation” and to provide an introduction to the associated …