Ethnographic approaches to the internet and computer-mediated communication
AC Garcia, AI Standlee, J Bechkoff… - Journal of …, 2009 - journals.sagepub.com
In this article we review ethnographic research on the Internet and computer-mediated
communication. The technologically mediated environment prevents researchers from …
communication. The technologically mediated environment prevents researchers from …
The next level of research on electronic play: Potential benefits and contextual influences for children and adolescents
D Salonius-Pasternak, H Gelfond - Human Technology, 2005 - ht.csr-pub.eu
Most research on electronic play has focused on its possible negative effects for children
and adolescents, and contextual factors such as socioeconomic status (SES) and culture are …
and adolescents, and contextual factors such as socioeconomic status (SES) and culture are …
Writing and digital media
Notice No responsibility is assumed by the publisher for any injury and/or damage to
persons or property as a matter of products liability, negligence or otherwise, or from any use …
persons or property as a matter of products liability, negligence or otherwise, or from any use …
[PDF][PDF] ´ Mä oon nyt online!´: Lasten mediaympäristö muutoksessa
E Noppari, N Uusitalo, R Kupiainen, H Luostarinen - 2008 - trepo.tuni.fi
Internet, televisio, kännykät ja kirjat ovat tärkeä osa lapsen ja nuoren arkista elämää,
viihtymistä ja tiedonhakua. Monien medioiden käyttö nivoutuu luontevasti sosiaaliseen …
viihtymistä ja tiedonhakua. Monien medioiden käyttö nivoutuu luontevasti sosiaaliseen …
[PDF][PDF] Mobiilimuksut. Lasten ja nuorten mediaympäristön muutos, osa 3.
E Noppari - 2014 - trepo.tuni.fi
Lasten ja nuorten mediaympäristön muutos-pitkittäistutkimuksen kolmannelle
tutkimuskierrokselle osallistui 45 tamperalaista ja vesilahtelaista lasta ja nuorta. Tutkimus …
tutkimuskierrokselle osallistui 45 tamperalaista ja vesilahtelaista lasta ja nuorta. Tutkimus …
The play's the thing: A clinical-developmental perspective on video games
HS Gelfond… - Child and Adolescent …, 2005 - childpsych.theclinics.com
Computer and video games have received increasing attention over the past few decades
from players and professionals alike. The first computer and video games were invented in …
from players and professionals alike. The first computer and video games were invented in …
[图书][B] Mediakasvatuksen eetos: fenomenologinen tutkimus mediakasvatuksen etiikasta
R Kupiainen - 2005 - lauda.ulapland.fi
Tutkimuksessa tavoitellaan mediakasvatukselle eettis-filosofista pohjaa Martin Heideggerin
fenomenologian viitekehyksessä. Tarkastelun kohteena on nykyisessä mediakulttuurissa …
fenomenologian viitekehyksessä. Tarkastelun kohteena on nykyisessä mediakulttuurissa …
Good girls don't go online: Unpacking the quotidian playful resilience influencing girls' social and digital engagements
KV Bhatia, P Arora, M Pathak-Shelat - International Journal of …, 2021 - ijoc.org
In this study, we examine the ways in which young girls from low-income communities
exercise their autonomy and agency in their engagement with digital technologies and, at …
exercise their autonomy and agency in their engagement with digital technologies and, at …
“You're Not Doing Work, You're on Facebook!”: Ethics of Encountering the Field through Social Media
H Luh Sin - The Professional Geographer, 2015 - Taylor & Francis
This article argues that in a time when respondents and researchers can increasingly be
connected through platforms of social media, our access to and encounters with the field …
connected through platforms of social media, our access to and encounters with the field …
Memes and affinity spaces: Some implications for policy and digital divides in education
M Knobel - E-Learning and Digital Media, 2006 - journals.sagepub.com
This article focuses on the social practices of propagating and circulating memes within
Internet environments as a significant dimension of cultural production and transmission …
Internet environments as a significant dimension of cultural production and transmission …