A taxonomy and state of the art revision on affective games
R Lara-Cabrera, D Camacho - Future Generation Computer Systems, 2019 - Elsevier
Affective games are a sub-field of affective computing that tries to study how to design
videogames that are able to react to the emotions expressed by the player, as well as …
videogames that are able to react to the emotions expressed by the player, as well as …
[图书][B] The uncanny valley in games and animation
A Tinwell - 2014 - books.google.com
Advances in technology have enabled animators and video game designers to design
increasingly realistic, human-like characters in animation and games. Although it was …
increasingly realistic, human-like characters in animation and games. Although it was …
Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup
Today's spectrum of playful fitness solutions features systems that are clearly game-first or
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …
Audio matters too: How audial avatar customization enhances visual avatar customization
Avatar customization is known to positively affect crucial outcomes in numerous domains.
However, it is unknown whether audial customization can confer the same benefits as visual …
However, it is unknown whether audial customization can confer the same benefits as visual …
Analyzing game musical immersion: the ALI model
I Van Elferen - 2016 - eprints.kingston.ac.uk
While quantitative studies show overwhelming evidence that music and sound are crucial for
video game immersion, the definition of game musical immersion itself has only been hinted …
video game immersion, the definition of game musical immersion itself has only been hinted …
Time for new terminology?: Diegetic and non-diegetic sounds in computer games revisited
K Jørgensen - Game sound technology and player interaction …, 2011 - igi-global.com
This chapter is a critical discussion of the use of the concepts diegetic and non-diegetic in
connection with computer game sound. These terms are problematic because they do not …
connection with computer game sound. These terms are problematic because they do not …
Vanishing importance: studying immersive effects of game audio perception on player experiences in virtual reality
Sound and virtual reality (VR) are two important output modalities for creating an immersive
player experience (PX). While prior research suggests that sounds might contribute to a …
player experience (PX). While prior research suggests that sounds might contribute to a …
[图书][B] Sonic virtuality: Sound as emergent perception
M Grimshaw, TA Garner - 2015 - books.google.com
In Sonic Virtuality: Sound as Emergent Perception, authors Mark Grimshaw and Tom Garner
introduce a novel theory that positions sound within a framework of virtuality. Arguing …
introduce a novel theory that positions sound within a framework of virtuality. Arguing …
Echoes of Player Experience: A Literature Review on Audio Assessment and Player Experience in Games
Player Experience (PX) in video games is a multifaceted construct encompassing affective,
perceived, and subjective dimensions. While extensively explored in Human-Computer …
perceived, and subjective dimensions. While extensively explored in Human-Computer …
Designing game feel: A survey
M Pichlmair, M Johansen - IEEE Transactions on Games, 2021 - ieeexplore.ieee.org
Game feel design is the intentional design of the affective impact of moment-to-moment
interaction with games. In this article, we survey academic research and publications by …
interaction with games. In this article, we survey academic research and publications by …