The purpose of play: How HCI games research fails neurodivergent populations

K Spiel, K Gerling - ACM Transactions on Computer-Human Interaction …, 2021 - dl.acm.org
Play presents a popular pastime for all humans, though not all humans play alike.
Subsequently, Human–Computer Interaction Games research is increasingly concerned …

What is known about the impact of impairments on information seeking and searching?

G Berget, A MacFarlane - Journal of the Association for …, 2020 - Wiley Online Library
Information seeking and access are essential for users in all walks of life, from addressing
personal needs such as finding flights to locating information needed to complete work …

Serious games in K-12 education: Benefits and impacts on students with attention, memory and developmental disabilities

G Papanastasiou, A Drigas, C Skianis, MD Lytras - Program, 2017 - emerald.com
Serious games in K-12 education: Benefits and impacts on students with attention, memory and
developmental disabilities | Emerald Insight Books and journals Case studies Expert Briefings …

[HTML][HTML] Development of an intelligent system based on metaverse learning for students with disabilities

S Sghaier, AO Elfakki, AA Alotaibi - Frontiers in Robotics and AI, 2022 - frontiersin.org
Due to the coronavirus-2019 pandemic, people have had to work and study using the
Internet such that the strengthened metaverse has become a part of the lives of people …

Assistive mobile applications for dyslexia

J Madeira, C Silva, L Marcelino, P Ferreira - Procedia computer science, 2015 - Elsevier
The ability to read is one of the main skills of a human being. However, some of us have
reading difficulties, regardless of social status, level of intelligence or education. This …

Technologies for dyslexia

M Rauschenberger, R Baeza–Yates, L Rello - Web accessibility: A …, 2019 - Springer
Nowadays, being excluded from the web is a huge disadvantage. People with dyslexia
have, despite their general intelligence, difficulties for reading and writing through their …

[HTML][HTML] Improving reading through videogames and digital apps: a systematic review

M Ostiz-Blanco, J Bernacer, I Garcia-Arbizu… - Frontiers in …, 2021 - frontiersin.org
Background: The use of electronic interventions to improve reading is becoming a common
resource. This systematic review aims to describe the main characteristics of randomized …

Accessibility assessment of mobile serious games for people with cognitive impairments

A Jaramillo-Alcázar, S Luján-Mora… - 2017 International …, 2017 - ieeexplore.ieee.org
Today, serious games allow different kinds of content to be taught in a fun way. They have
become a great tool in the learning process. However, the vast majority of them do not focus …

Serious Games: How do they impact special education needs children

G Papanastasiou, A Drigas… - Technium Education and …, 2022 - techniumscience.com
Serious Games appear to benefit children with special needs and provide a
multidimensional approach to learning. According to research, Serious Games can help …

A qualitative meta-analysis on the use of serious games to support learners with intellectual and developmental disabilities: What we know, what we need to know and …

C Koh - International Journal of Disability, Development and …, 2022 - Taylor & Francis
This paper provides a qualitative meta-analysis of the literature on the use of serious games
to assist learners with intellectual and developmental disabilities. It aims to identify the …