Review of three-dimensional human-computer interaction with focus on the leap motion controller
D Bachmann, F Weichert, G Rinkenauer - Sensors, 2018 - mdpi.com
Modern hardware and software development has led to an evolution of user interfaces from
command-line to natural user interfaces for virtual immersive environments. Gestures …
command-line to natural user interfaces for virtual immersive environments. Gestures …
Eye tracking and eye-based human–computer interaction
P Majaranta, A Bulling - Advances in physiological computing, 2014 - Springer
Eye tracking has a long history in medical and psychological research as a tool for recording
and studying human visual behavior. Real-time gaze-based text entry can also be a …
and studying human visual behavior. Real-time gaze-based text entry can also be a …
Fitts' law as a research and design tool in human-computer interaction
IS MacKenzie - Human-computer interaction, 1992 - Taylor & Francis
According to Fitts' law, human movement can be modeled by analogy to the transmission of
information. Fitts' popular model has been widely adopted in numerous research areas …
information. Fitts' popular model has been widely adopted in numerous research areas …
Behavioural biometrics in VR: Identifying people from body motion and relations in virtual reality
Every person is unique, with individual behavioural characteristics: how one moves,
coordinates, and uses their body. In this paper we investigate body motion as behavioural …
coordinates, and uses their body. In this paper we investigate body motion as behavioural …
Eye tracking in human-computer interaction and usability research: Ready to deliver the promises
RJK Jacob, KS Karn - The mind's eye, 2003 - Elsevier
Publisher Summary This chapter discusses the application of eye movements to user
interfaces, both for analyzing interfaces (measuring usability) and as an actual control …
interfaces, both for analyzing interfaces (measuring usability) and as an actual control …
Gaze+ pinch interaction in virtual reality
Virtual reality affords experimentation with human abilities beyond what's possible in the real
world, toward novel senses of interaction. In many interactions, the eyes naturally point at …
world, toward novel senses of interaction. In many interactions, the eyes naturally point at …
[PDF][PDF] The use of eye movements in human-computer interaction techniques: what you look at is what you get
RJK Jacob - ACM Transactions on Information Systems (TOIS), 1991 - dl.acm.org
Current user-computer dialogues tend to be one sided, with the bandwidth from the
computer to the user far greater than that from user to computer. A fast and effortless mode of …
computer to the user far greater than that from user to computer. A fast and effortless mode of …
What you look at is what you get: eye movement-based interaction techniques
RJK Jacob - Proceedings of the SIGCHI conference on Human …, 1990 - dl.acm.org
In seeking hitherto-unused methods by which users and computers can communicate, we
investigate the usefulness of eye movements as a fast and convenient auxiliary user-to …
investigate the usefulness of eye movements as a fast and convenient auxiliary user-to …
Leveling the playing field: A comparative reevaluation of unmodified eye tracking as an input and interaction modality for VR
AS Fernandes, TS Murdison… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
In this study, we establish a much-needed baseline for evaluating eye tracking interactions
using an eye tracking enabled Meta Quest 2 VR headset with 30 participants. Each …
using an eye tracking enabled Meta Quest 2 VR headset with 30 participants. Each …
[PDF][PDF] Eye tracking in advanced interface design
RJK Jacob - Virtual environments and advanced interface design, 1995 - Citeseer
The problem of human-computer interaction can be viewed as two powerful information
processors (human and computer) attempting to communicate with each other via a …
processors (human and computer) attempting to communicate with each other via a …