Review of three-dimensional human-computer interaction with focus on the leap motion controller

D Bachmann, F Weichert, G Rinkenauer - Sensors, 2018 - mdpi.com
Modern hardware and software development has led to an evolution of user interfaces from
command-line to natural user interfaces for virtual immersive environments. Gestures …

Eye tracking and eye-based human–computer interaction

P Majaranta, A Bulling - Advances in physiological computing, 2014 - Springer
Eye tracking has a long history in medical and psychological research as a tool for recording
and studying human visual behavior. Real-time gaze-based text entry can also be a …

Fitts' law as a research and design tool in human-computer interaction

IS MacKenzie - Human-computer interaction, 1992 - Taylor & Francis
According to Fitts' law, human movement can be modeled by analogy to the transmission of
information. Fitts' popular model has been widely adopted in numerous research areas …

Behavioural biometrics in VR: Identifying people from body motion and relations in virtual reality

K Pfeuffer, MJ Geiger, S Prange, L Mecke… - Proceedings of the …, 2019 - dl.acm.org
Every person is unique, with individual behavioural characteristics: how one moves,
coordinates, and uses their body. In this paper we investigate body motion as behavioural …

Eye tracking in human-computer interaction and usability research: Ready to deliver the promises

RJK Jacob, KS Karn - The mind's eye, 2003 - Elsevier
Publisher Summary This chapter discusses the application of eye movements to user
interfaces, both for analyzing interfaces (measuring usability) and as an actual control …

Gaze+ pinch interaction in virtual reality

K Pfeuffer, B Mayer, D Mardanbegi… - Proceedings of the 5th …, 2017 - dl.acm.org
Virtual reality affords experimentation with human abilities beyond what's possible in the real
world, toward novel senses of interaction. In many interactions, the eyes naturally point at …

[PDF][PDF] The use of eye movements in human-computer interaction techniques: what you look at is what you get

RJK Jacob - ACM Transactions on Information Systems (TOIS), 1991 - dl.acm.org
Current user-computer dialogues tend to be one sided, with the bandwidth from the
computer to the user far greater than that from user to computer. A fast and effortless mode of …

What you look at is what you get: eye movement-based interaction techniques

RJK Jacob - Proceedings of the SIGCHI conference on Human …, 1990 - dl.acm.org
In seeking hitherto-unused methods by which users and computers can communicate, we
investigate the usefulness of eye movements as a fast and convenient auxiliary user-to …

Leveling the playing field: A comparative reevaluation of unmodified eye tracking as an input and interaction modality for VR

AS Fernandes, TS Murdison… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
In this study, we establish a much-needed baseline for evaluating eye tracking interactions
using an eye tracking enabled Meta Quest 2 VR headset with 30 participants. Each …

[PDF][PDF] Eye tracking in advanced interface design

RJK Jacob - Virtual environments and advanced interface design, 1995 - Citeseer
The problem of human-computer interaction can be viewed as two powerful information
processors (human and computer) attempting to communicate with each other via a …